[FIX] Eliminat rectangle bb del peu

[NEW] Final temporal del joc. Ja es completament jugable
This commit is contained in:
2026-05-10 19:51:25 +02:00
parent 9f9bacb06a
commit 7d72ab52fd
2 changed files with 24 additions and 9 deletions
+1 -1
View File
@@ -37,7 +37,7 @@ function peu.draw()
draw.surf(x,y,peu.w,peu.h,scr_x,scr_y,peu.w,peu.h)
-- bb debug
draw.rect(scr_x+peu.bb.x,scr_y+peu.bb.y,peu.bb.w,peu.bb.h,3)
-- draw.rect(scr_x+peu.bb.x,scr_y+peu.bb.y,peu.bb.w,peu.bb.h,3)
end
function peu.update()
+23 -8
View File
@@ -3,10 +3,13 @@ stage1_ending ={
batvio_vx = 1,
update = function(self)
stage1_ending:update_scene()
end,
ended = function(self)
stage1_ending:end_scene()
end
}
function stage1_ending.update_scene(self)
function stage1_ending:update_scene()
-- print("UPDATING "..self.time)
if self.time==0 then
@@ -55,7 +58,10 @@ function stage1_ending.update_scene(self)
elseif self.time==720 then
start_scene(scenes.stage1_ending_3, nil, false)
elseif self.time==721 then
-- Acabar ending
fade.fadeoutin()
self.time = 0
states:next()
end
surf.target(0)
@@ -78,17 +84,26 @@ function stage1_ending.update_scene(self)
self.time = self.time + 1
-- Acabar ending
if self.time>=800 then
states:next()
end
-- if self.time>=750 then
-- self.time = 0
-- states:next()
-- end
end
function stage1_ending.end_scene()
print("END")
states:finish()
function stage1_ending:end_scene()
-- print("END")
surf.target(0)
surf.cls(16)
font.current(font_sf)
draw.text("Gracies per jugar!",20,100,2)
self.time = self.time + 1
if self.time == 200 then
-- states:finish()
states:executar("title",false)
end
end
states:registrar("stage1_ending",{
stage1_ending.update,
stage1_ending.end_scene
stage1_ending.ended
})