[NEW] Premiere també camina
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@@ -42,10 +42,24 @@ function premiere.init()
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end
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function premiere.draw()
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local scr_x, scr_y = viewp:screen_coords( premiere.x, premiere.y )
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local x = (premiere.frame&7)*premiere.w
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local y = (premiere.frame>>cxr2)*premiere.h
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draw.surf(x,y,premiere.w,premiere.h,scr_x,scr_y,premiere.w,premiere.h,premiere.flip)
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local scr_x, scr_y = viewp:screen_coords( premiere.x, premiere.y )
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local x = (premiere.frame&7)*premiere.w
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local y = (premiere.frame>>cxr2)*premiere.h
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if premiere.update == premiere.update_stay then
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-- dibuixar a premiere excepte els peus
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draw.surf(x,y,premiere.w,premiere.h-8,scr_x,scr_y,premiere.w,premiere.h-8,premiere.flip)
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-- dibuixar peus statics
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scr_y = scr_y + 24; -- Posició dels peus en pantalla
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if premiere.frame==13 then
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draw.surf(224,16,premiere.w,8,scr_x,scr_y,premiere.w,8,premiere.flip)
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elseif premiere.frame==14 then
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draw.surf(224,24,premiere.w,8,scr_x,scr_y,premiere.w,8,premiere.flip)
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else
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draw.surf(x,y+24,premiere.w,8,scr_x,scr_y,premiere.w,8,premiere.flip)
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end
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else
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draw.surf(x,y,premiere.w,premiere.h,scr_x,scr_y,premiere.w,premiere.h,premiere.flip)
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end
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end
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function premiere.hit()
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@@ -222,41 +236,3 @@ function premiere.update_falling()
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end
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end
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end
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-- function premiere.healer_init()
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-- if premiere.update==premiere.update_healer then return true end
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-- premiere.hab = 54
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-- premiere.x = 2
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-- premiere.y = 3
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-- local world_x, world_y = coords.room_to_world(premiere.hab,premiere.x,premiere.y)
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-- premiere.x=world_x
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-- premiere.y=world_y
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-- premiere.health_wait = 100
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-- premiere.update = premiere.update_healer
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-- end
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--
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-- function premiere.update_healer()
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-- -- Esperar mentres dona la vida
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-- if premiere.health_wait>0 and premiere.health_wait<100 then
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-- premiere.health_wait = premiere.health_wait - 1
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-- else
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-- premiere.x = premiere.x+1
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-- end
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--
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-- -- Lloc de pausa
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-- local hab, tx, ty = coords.world_to_tile(premiere.x, premiere.y)
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-- if hab == 55 and tx==0 and ty==3 and premiere.health_wait==100 then
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-- -- 55 (0,3)
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-- table.insert(
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-- dialegs,
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-- { actor1=premiere,
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-- actor2=abad,
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-- distancia=500,
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-- direccio = "",
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-- enabled=true,
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-- text="Tenne! Io t'achudo. Figo!"
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-- }
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-- )
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-- premiere.health_wait = premiere.health_wait - 1
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-- end
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-- end
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@@ -140,7 +140,7 @@ function stages.stage1_init()
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zombie2, abad, 150, "Aaaaaargh... per ell!", 250)
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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abad:move(abad_x, abad_y)
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abad_make_safe( true )
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BIN
data/tiles.gif
BIN
data/tiles.gif
Binary file not shown.
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
@@ -75,11 +75,18 @@ function trigger_ev:premiere_healer_init()
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end
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function trigger_ev:premiere_healer_update()
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premiere.wait=premiere.wait+1
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-- Esperar mentres dona la vida
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if premiere.health_wait>0 and premiere.health_wait<100 then
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premiere.health_wait = premiere.health_wait - 1
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else
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premiere.x = premiere.x+1
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premiere.x = premiere.x+1
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if premiere.wait>=6 then
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premiere.wait = 0
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premiere.step=(premiere.step+1)%4
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premiere.frame=premiere.anim[premiere.step+1]
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end
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end
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-- Lloc de pausa
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