[WIP] Lluita contra jefes. El cacaus ja li impacten
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@@ -175,7 +175,10 @@ function world_update()
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-- Comprovar dispars contra "monstres"
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if viewp:inside(actor.x, actor.y, actor.w, actor.h) and actor~=abad then
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for _, cacau_shot in pairs(cacau.shots()) do
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if cacau_shot.alive and collision(actor,cacau_shot) then
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-- if collision(actor,cacau_shot) then print("COLLISION") end
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-- if actor.enabled then print(actor.name) else print("NOT "..actor.name) end
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-- if cacau_shot.alive then print("CACAU") end
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if actor.enabled and cacau_shot.alive and collision(actor,cacau_shot) then
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if actor.hit ~= nil and not actor.dying then
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actor:hit()
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if actor.can_warp then warp.open(actor) end
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@@ -50,7 +50,7 @@ function imp.new(_hab, _x, _y)
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step=0,
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hurting=0,
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jumpfwd=false,
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step_length=1,
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step_length=0.6,
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vmove_space=1,
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max_jump_height=24,
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jump_height=0,
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@@ -70,6 +70,9 @@ function imp.new(_hab, _x, _y)
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super_cooldown=2000,
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shot_cooldown=500,
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action="",
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enabled=true,
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disable_reason="",
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can_warp=false,
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fight=imp.fight,
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draw=imp.draw,
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hit=imp.hit,
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@@ -106,7 +109,7 @@ function imp:draw()
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end
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function imp:hit()
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--
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print("HIT!")
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end
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function imp:direccio( actor )
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@@ -132,6 +132,8 @@ function stages.stage1_boss()
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-- actors_in_room_backup_and_remove(stage1_boss_mapa.r0.r,stage1_boss_mapa.r1.r)
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viewp:fixed({l=8,r=44,u=48,d=0})
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stages.boss_loaded = true
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boss.reason=""
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boss.enabled=true
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boss:fight()
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end
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end
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@@ -118,7 +118,7 @@ function zombie:update_hit()
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self.frame=self.anim[0]
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self.step=0
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self.wait=0
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self.update=caco.update_normal
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self.update=zombie.update_normal
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self.dying = false
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end
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end
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