[WIP] S1 Ending. Reajustat el codi i eliminat el modul live_scene

This commit is contained in:
2026-05-10 00:01:59 +02:00
parent ad4ab20d90
commit ab8c93cc27
5 changed files with 34 additions and 56 deletions
+1 -1
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@@ -27,7 +27,7 @@ require "batman"
require "health_potion"
require "tiles_layer2"
require "batvio"
require "live_scene"
-- require "live_scene"
local DEBUG = false
-42
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@@ -1,42 +0,0 @@
live_scene = {
--scene_update = nil,
--scene_end = nil,
}
-- function live_scene.scene_update()
-- -- buida
-- end
--
-- function live_scene.scene_end()
-- -- buida
-- end
function live_scene.update_stage1_ending()
stage1_ending:update_scene()
end
function live_scene.end_stage1_ending()
stage1_ending:end_scene()
end
function live_scene.start( name, op )
local flow_name = "live_scene_"..name
local update_func = live_scene["update_"..name]
local end_func = live_scene["end_"..name]
--live_scene.scene_update = update_func
--live_scene.scene_end = end_func
print("LIVE SCENE START")
if op=="add" then
print("ADD")
flow:registrar(flow_name,{update_func,end_func})
flow:add(flow_name);
else
print("EXEC")
flow:executar("live_scene", true);
end
end
flow:registrar("live_scene",{
live_scene.scene_update,
live_scene.scene_end
})
+7
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@@ -164,6 +164,13 @@ scenes={
{x=avatar_batman_x,y=avatar_batman_y,flip=true,audio="batman",text={"Si vols els cacaus","hauràs d'agarrar-me", ""},die=20},
{x=avatar_batman_x,y=avatar_batman_y,flip=true,audio="batman",text={"I mes te val no tardar","perque estan bonissims", "Torradets en el seu punt"},die=20},
},
stage1_ending_2={
{x=avatar_abad_x,y=avatar_abad_y,flip=false,audio="abad",text={"elalien!","Premiere!","Que feu ací!?"},die=20},
{x=avatar_elalien_x,y=avatar_elalien_y,flip=true,audio="elalien",text={"HAVEM VIST COM","FUGIA BATMAN", "EN ELS CACAUS!!"},die=20},
{x=avatar_premiere_x,y=avatar_premiere_y,flip=true,audio="premiere",text={"Porca miseria!!","Il batmano e molto duri", "...Un momenti"},die=20},
{x=avatar_premiere_x,y=avatar_premiere_y,flip=true,audio="premiere",text={"Io tingo un artiluggio","per volare d'un gran", "mio amichi"},die=20},
{x=avatar_abad_x,y=avatar_abad_y,flip=false,audio="abad",text={"OH! MOLTES GRACIES","PREMIERE!!!",""},die=20},
},
final= {
{x=avatar_batman_x,y=avatar_batman_y,flip=true,audio="batman",musica=audio_song_batman,text={"AI!", "M'has fet mal!!!",""},die=20},
{x=avatar_abad_x,y=avatar_abad_y,flip=false,audio="abad",text={"Aixó per furtar-me","el bol de cacaus,","imbèsil"},die=20},
+23 -11
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@@ -1,13 +1,18 @@
stage1_ending ={
time = 0,
batvio_vx = 1
batvio_vx = 1,
update = function(self)
stage1_ending:update_scene()
end
}
function stage1_ending:update_scene ()
function stage1_ending.update_scene(self)
print("UPDATING "..self.time)
-- primera escena - batman escapa
if self.time<120 then
if self.time==0 then
start_scene(scenes.stage1_ending, nil, false)
-- segona escena - batman escapa
elseif self.time<120 then
batvio.x = batvio.x - self.batvio_vx
if self.time % 6 == 0 then
self.batvio_vx= self.batvio_vx+1
@@ -18,12 +23,14 @@ function stage1_ending:update_scene ()
premiere.stage1_ending_init()
elalien.stage1_ending_init()
elseif self.time<250 then
-- tercera escena - Aparició de elalien i premiere
-- elalien 9,1,3 -> 8,6,3
-- premiere 7,6,3 -> 8,1,3
premiere.update()
elalien.update()
-- segona escena - Aparició de elalien i premiere
-- elalien 9,0,3 -> 8,6,3
-- premiere 7,6,3 -> 8,1,3
elseif self.time<300 then
elseif self.time==250 then
start_scene(scenes.stage1_ending_2, nil, false)
elseif self.time<400 then
end
@@ -35,12 +42,17 @@ function stage1_ending:update_scene ()
self.time = self.time + 1
-- Acabar ending
if self.time>=250 then
if self.time>=350 then
flow:next()
end
end
function stage1_ending:end_scene()
function stage1_ending.end_scene()
print("END")
flow:finish()
end
end
flow:registrar("stage1_ending",{
stage1_ending.update,
stage1_ending.end_scene
})
+3 -2
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@@ -146,8 +146,9 @@ function triggers:escena_stage1_ending()
print("STAGE 1 ENDING")
-- abad.update = abad_nop
remove_actor(self)
live_scene.start("stage1_ending", "add")
start_scene(scenes.stage1_ending, nil, false)
flow:executar("stage1_ending", true)
-- live_scene.start("stage1_ending", "add")
-- start_scene(scenes.stage1_ending, nil, false)
end
function triggers:escena_lluita_imp()