[WIP] Treballant en el jefe. Almenys ja no explota, algo es algo
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@@ -160,7 +160,7 @@ function imp.new(_hab,_x,_y)
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actions={no_action=0, up=1, down=2, left=4, right=8, jump=16, shot=32, super=64},
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moods={stop=0, chase=1, avoid=2, neutral=4},
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mood=0, --anterior fight_mode
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timers={mood=150,target=150, shot=25, super=200, flip_wait=50}, --anterior *_cooldown
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timers={mood=150,target=150, shot=2500, super=20000, flip_wait=50}, --anterior *_cooldown
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move_types={free=0, pattern=1, super=2},
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move_type=1, -- anterior movement_type
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paths={}, -- Llista de "camins" a fer des d'un hot_point
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@@ -173,6 +173,9 @@ function imp.new(_hab,_x,_y)
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hot_points={}, -- llista de punts del mapa on anar
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step_length=1,
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falling = 0,
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action_event="", -- Event d'acció que ha passat
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jump_height=0,
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max_jump_height=24,
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-- funcions
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next_frame = imp.staying_next_frame, -- funcio de seleccio del frame
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choose_mood = imp.choose_mood,
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@@ -188,6 +191,7 @@ function imp.new(_hab,_x,_y)
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pattern_movement = imp.pattern_movement,
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next_action = imp.next_action,
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pattern_next_action = imp.pattern_next_action,
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pattern_action = imp.pattern_action,
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moure = imp.state_normal,
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controller_input = imp.controller_input,
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reduce_timers = imp.reduce_timers,
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@@ -198,10 +202,12 @@ function imp.new(_hab,_x,_y)
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pattern_next_target = imp.pattern_next_target,
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super_next_target = imp.super_next_target,
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pattern_recovery = imp.pattern_recovery,
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pattern_get_next_path = imp.pattern_get_next_path,
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do_jump = imp.do_jump,
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land = imp.land,
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shot = imp.shot,
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_moure=imp._moure, -- temporal debug
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advance=imp.advance,
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_moure=imp._moure, -- temporal debug
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}
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end
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@@ -272,10 +278,14 @@ function imp:update_hit()
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end
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function imp:update_normal()
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self:reduce_timers()
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print("-------------------------------------------------")
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print("")
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if self.pattern.target then print("TARGET= "..self.pattern.target) end
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if self.pattern.target then print("ACTIONS= "..#self.pattern.actions) end
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--self:reduce_timers()
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-- Ajustar mood (emocions)
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self:choose_mood()
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--self:choose_mood()
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-- analisis
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self:analyze_env()
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@@ -289,10 +299,10 @@ function imp:update_normal()
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self:moure()
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-- Logica per a selecció de frame
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self:next_frame()
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--self:next_frame()
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-- colisions en personatges
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self:colisions()
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--self:colisions()
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end
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-- imp.next_frame()
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@@ -448,13 +458,13 @@ if DEBUG_FN_NAME then print("reset_target_timer") end
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end
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function imp:pattern_get_next_path()
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if DEBUG_FN_NAME then print("pattern_get_next_path") end
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if not DEBUG_FN_NAME then print("pattern_get_next_path") end
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-- obtindre uno dels possibles camins des del target en el que està
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-- Si el camí s'ha acabat estarà en el punt self.path.target
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local next_path_idx = math.random(#self.paths[self.path.target])
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local next_path_idx = math.random(#self.paths[self.pattern.target])
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self.path = self.paths[self.path.target][next_path_idx]
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self.path_point = 1
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self.pattern = self.paths[self.pattern.target][next_path_idx]
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self.pattern_point = 1
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end
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function imp:create_hot_points() --OK
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@@ -599,8 +609,8 @@ if DEBUG_FN_NAME then print("fight") end
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self:load_pattern_paths()
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self.target = self.hot_points[6]
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self.pattern = {next=6, actions={{action="right",event="target"}}}
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self.pattern = {target=6, actions={{action="right",event="target"}}}
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print("imp2.lua -> #self.pattern.actions= "..#self.pattern.actions)
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self.shot_target = abad
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self.mood=self.moods.chase
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