[WIP] Treballant en el jefe. Almenys ja no explota, algo es algo

This commit is contained in:
2026-04-13 22:32:07 +02:00
parent a43173a940
commit d477988d10
5 changed files with 50 additions and 29 deletions

1
.gitignore vendored
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@@ -3,6 +3,7 @@ release/*
*.exe
*.dll
*.xcf
desktop.ini
mini
mini_debug
data-old

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@@ -160,7 +160,7 @@ function imp.new(_hab,_x,_y)
actions={no_action=0, up=1, down=2, left=4, right=8, jump=16, shot=32, super=64},
moods={stop=0, chase=1, avoid=2, neutral=4},
mood=0, --anterior fight_mode
timers={mood=150,target=150, shot=25, super=200, flip_wait=50}, --anterior *_cooldown
timers={mood=150,target=150, shot=2500, super=20000, flip_wait=50}, --anterior *_cooldown
move_types={free=0, pattern=1, super=2},
move_type=1, -- anterior movement_type
paths={}, -- Llista de "camins" a fer des d'un hot_point
@@ -173,6 +173,9 @@ function imp.new(_hab,_x,_y)
hot_points={}, -- llista de punts del mapa on anar
step_length=1,
falling = 0,
action_event="", -- Event d'acció que ha passat
jump_height=0,
max_jump_height=24,
-- funcions
next_frame = imp.staying_next_frame, -- funcio de seleccio del frame
choose_mood = imp.choose_mood,
@@ -188,6 +191,7 @@ function imp.new(_hab,_x,_y)
pattern_movement = imp.pattern_movement,
next_action = imp.next_action,
pattern_next_action = imp.pattern_next_action,
pattern_action = imp.pattern_action,
moure = imp.state_normal,
controller_input = imp.controller_input,
reduce_timers = imp.reduce_timers,
@@ -198,10 +202,12 @@ function imp.new(_hab,_x,_y)
pattern_next_target = imp.pattern_next_target,
super_next_target = imp.super_next_target,
pattern_recovery = imp.pattern_recovery,
pattern_get_next_path = imp.pattern_get_next_path,
do_jump = imp.do_jump,
land = imp.land,
shot = imp.shot,
_moure=imp._moure, -- temporal debug
advance=imp.advance,
_moure=imp._moure, -- temporal debug
}
end
@@ -272,10 +278,14 @@ function imp:update_hit()
end
function imp:update_normal()
self:reduce_timers()
print("-------------------------------------------------")
print("")
if self.pattern.target then print("TARGET= "..self.pattern.target) end
if self.pattern.target then print("ACTIONS= "..#self.pattern.actions) end
--self:reduce_timers()
-- Ajustar mood (emocions)
self:choose_mood()
--self:choose_mood()
-- analisis
self:analyze_env()
@@ -289,10 +299,10 @@ function imp:update_normal()
self:moure()
-- Logica per a selecció de frame
self:next_frame()
--self:next_frame()
-- colisions en personatges
self:colisions()
--self:colisions()
end
-- imp.next_frame()
@@ -448,13 +458,13 @@ if DEBUG_FN_NAME then print("reset_target_timer") end
end
function imp:pattern_get_next_path()
if DEBUG_FN_NAME then print("pattern_get_next_path") end
if not DEBUG_FN_NAME then print("pattern_get_next_path") end
-- obtindre uno dels possibles camins des del target en el que està
-- Si el camí s'ha acabat estarà en el punt self.path.target
local next_path_idx = math.random(#self.paths[self.path.target])
local next_path_idx = math.random(#self.paths[self.pattern.target])
self.path = self.paths[self.path.target][next_path_idx]
self.path_point = 1
self.pattern = self.paths[self.pattern.target][next_path_idx]
self.pattern_point = 1
end
function imp:create_hot_points() --OK
@@ -599,8 +609,8 @@ if DEBUG_FN_NAME then print("fight") end
self:load_pattern_paths()
self.target = self.hot_points[6]
self.pattern = {next=6, actions={{action="right",event="target"}}}
self.pattern = {target=6, actions={{action="right",event="target"}}}
print("imp2.lua -> #self.pattern.actions= "..#self.pattern.actions)
self.shot_target = abad
self.mood=self.moods.chase

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@@ -41,14 +41,16 @@ function imp:next_action()
next_action = self.actions.shot
end
end
print("next_action= "..next_action.." == "..self.actions.no_action)
if next_action==self.actions.no_action then
if self.move_type==self.move_types.free then
-- msg_print(10,20,"FREE",true)
next_action = self:free_next_action()
elseif self.move_type==self.move_types.pattern then
-- msg_print(10,20,"PATTERN "..self.action_event,true)
print("imp_action.lua -> next_action -> pattern")
next_action=self:pattern_next_action()
print("imp_action.lua -> next_action -> pattern => "..next_action)
elseif self.move_type==self.move_types.super then
-- msg_print(10,20,"SUPER "..self.action_event,true)
end
@@ -110,21 +112,23 @@ end
function imp:pattern_next_action()
if DEBUG_FN_NAME then print("pattern_next_action") end
print("self.pattern_point= ".. self.pattern_point)
local pattern_event = self.pattern.actions[self.pattern_point].event
print("imp_action.lua -> pattern_next_action -> "..self.action_event.."~="..pattern_event)
-- Si no s'ha donat l'event mantindre el moviment
if self.action_event~=pattern_event then
action = self.actions[self.pattern.actions[self.pattern_point].action]
else
-- Si s'ha donat l'event avançar el punter del path
-- Si no queden accions carregar el següent path
if self.pattern_point<#self.pattern.actions then
self:pattern_get_next_path()
self.pattern_point = 0
end
-- En el path
self.pattern_point = self.pattern_point + 1
-- Si no queden accions carregar el següent path
print(self.pattern_point..">#"..#self.pattern.actions)
if self.pattern_point>#self.pattern.actions then
self:pattern_get_next_path()
end
print("-self.pattern_point= ".. self.pattern_point)
action = self:pattern_action()
end
self.action_event = ""; -- Action_event processat
@@ -132,8 +136,13 @@ if DEBUG_FN_NAME then print("pattern_next_action") end
end
function imp:pattern_action()
if DEBUG_FN_NAME then print("pattern_action") end
return self.actions[self.path.actions[self.pattern_point].action]
if not DEBUG_FN_NAME then print("pattern_action") end
local idx = self.pattern_point
print(idx)
local pattern_action = self.pattern.actions[idx]
local curr_action = pattern_action.action
local next_action = self.actions[curr_action]
return next_action
end

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@@ -66,11 +66,6 @@ function imp:pattern_recovery() -- OK
return self.actions[self.path.actions[1].action]
end
function imp:pattern_next_target()
if DEBUG_FN_NAME then print("pattern_next_target") end
self.target = self.hot_points[self.path.next]
end
-------------------------------
-- imp.controller_input()
--
@@ -79,14 +74,13 @@ end
function imp:controller_input()
if DEBUG_FN_NAME then print("controller_input") end
print(self.action)
--To Do: JumpFWD
if self.action == self.actions.right or self.action == self.actions.left then
self.movement = self.action
-- self.moure=imp.state_walking
self:_moure(imp.state_walking, "state_walking (movement)")
elseif self.action == self.actions.jump then
-- self:do_jump()
self:do_jump()
elseif self.action == "jumpfwd" then
-- self:do_jump(true)
elseif self.action == self.actions.shot then

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@@ -40,4 +40,11 @@ if DEBUG_FN_NAME then print("free_next_target") end
---- ... ara s'intenta tornar al moviment per patró
self:pattern_recovery()
end
function imp:pattern_next_target()
if not DEBUG_FN_NAME then print("pattern_next_target") end
local next_target = self.hot_points[self.pattern.target]
print(next_target.id)
self.target = next_target
end