[NEW] Transformada la pantalla de game over a estat (canvia dead.lua per game_over.lua)
[FIX] Centrat en la pantalla de les opcions del títol
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+3
-4
@@ -2,8 +2,6 @@
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cw = arcade_config.character_width
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ch = arcade_config.character_height
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require "dead"
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-- abad={ x=40, y=24,
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-- flip=false,
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-- frame=1,
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@@ -159,8 +157,9 @@ function abad_hurt(howmuch)
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abad.vides=abad.vides-1
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if abad.vides==0 then
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--final de la partida
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dead.start()
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music.play(audio_game_over,0)
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states:executar("game over",false)
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-- dead.start()
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-- music.play(audio_game_over,0)
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else
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music.play(audio_life_lost,0)
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abad.energia=abad.max_energia
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@@ -1,46 +0,0 @@
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dead={}
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function dead.start()
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dead.count=0
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dead.pos={}
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dead.vel={}
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for i=1,128 do
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dead.pos[i]=0
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dead.vel[i]=(200+math.random(0,399))/400
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end
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game_update=dead.update
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end
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function dead.update()
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dead.count=dead.count+1
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for i=1,128 do
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if dead.pos[i]<96 then
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dead.pos[i]=dead.pos[i]+dead.vel[i]
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draw.vline(i-1,0,dead.pos[i],16)
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end
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end
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if dead.count>50 then
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if dead.count>130 then
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draw.text("GAME OVER",44,40,2)
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elseif dead.count>120 then
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draw.text("GAME OVE",44,40,2)
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elseif dead.count>110 then
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draw.text("GAME OV",44,40,2)
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elseif dead.count>100 then
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draw.text("GAME O",44,40,2)
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elseif dead.count>90 then
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draw.text("GAME",44,40,2)
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elseif dead.count>80 then
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draw.text("GAM",44,40,2)
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elseif dead.count>70 then
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draw.text("GA",44,40,2)
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elseif dead.count>60 then
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draw.text("G",44,40,2)
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end
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end
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if (dead.count>250 and (key.press(keyShoot) or pad.press(btnShoot))) or dead.count>500 then
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game_exit()
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game_init(true)
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end
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end
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@@ -0,0 +1,55 @@
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dead={}
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function game_over_init()
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dead.count=0
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dead.pos={}
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dead.vel={}
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for i=1,256 do
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dead.pos[i]=0
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dead.vel[i]=(200+math.random(0,399))/400
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end
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-- game_update=dead.update
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music.play(audio_game_over,0)
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states:next()
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end
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function game_over_update()
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dead.count=dead.count+1
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for i=1,256 do
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if dead.pos[i]<192 then
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dead.pos[i]=dead.pos[i]+dead.vel[i]
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draw.vline(i-1,0,dead.pos[i],16)
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end
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end
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if dead.count>50 then
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if dead.count>130 then
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draw.text("GAME OVER",96,90,2)
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elseif dead.count>120 then
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draw.text("GAME OVE",96,90,2)
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elseif dead.count>110 then
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draw.text("GAME OV",96,90,2)
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elseif dead.count>100 then
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draw.text("GAME O",96,90,2)
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elseif dead.count>90 then
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draw.text("GAME",96,90,2)
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elseif dead.count>90 then
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draw.text("GAM",96,90,2)
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elseif dead.count>70 then
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draw.text("GA",96,90,2)
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elseif dead.count>60 then
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draw.text("G",96,90,2)
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end
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end
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if (dead.count>250 and (key.press(keyShoot) or pad.press(btnShoot))) or dead.count>500 then
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-- game_exit()
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-- game_init(true)
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states:next()
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end
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end
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function game_over_end()
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states:executar("title",false)
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end
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states:registrar("game over",{game_over_init, game_over_update, game_over_end})
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@@ -19,6 +19,7 @@ require "opcions"
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require "opcions_input"
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require "point"
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require "pause"
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require "game_over"
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require "fps"
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--require "menu"
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+2
-2
@@ -143,8 +143,8 @@ end
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function title_menu_draw()
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draw_shiny_rect(56,120+(20*menu_sel)-4,146,18,14,15)
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arc_text("JUGAR", 108, 120, 14)
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arc_text("OPCIONS", 102, 140, 14)
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arc_text("JUGAR", 111, 120, 14)
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arc_text("OPCIONS", 104, 140, 14)
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end
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function title_menu_update()
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