[WIP] Reestructurant codi abans de posar-me en el nivell 2
[NEW] Afegit music_player [NEW] Música de fons des de l'inici
This commit is contained in:
+2
-1
@@ -169,7 +169,8 @@ function abad_hurt(howmuch)
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-- dead.start()
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-- music.play(audio_game_over,0)
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else
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music.play(audio_life_lost,0)
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-- music.play(audio_life_lost,0)
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music_player:play(audio_life_lost,0,true)
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abad.energia=abad.max_energia
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-- abad.hab=abad.safe.hab
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-- abad.x=abad.safe.x
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+105
-13
@@ -1,3 +1,32 @@
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require "controller"
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require "audio"
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arcade_config = require("arcade_config")
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require "states"
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require "requirements"
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require "logo"
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require "intro"
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require "title"
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require "opcions"
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require "opcions_input"
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require "pause"
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require "game_over"
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require "scenes"
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coords = require "coords"
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require "helpers"
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require "music_player"
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-- require "map"
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require "mapa"
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require "warp"
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require "fade"
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require "point"
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require "fps"
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--require "menu"
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viewport= require("viewport")
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require "stage_mgr"
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require "abad"
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@@ -33,6 +62,80 @@ require "batvio"
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require "copter"
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require "sign"
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font_default = font.current()
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function game_load()
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surf.target(0)
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surf.cls(16)
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math.randomseed(os.time())
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mapa_surface_init()
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states:executar("check-reqs")
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controller:init()
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fonts_init()
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images_init()
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fade.init()
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audio_init()
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logo_config(font_sf)
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end
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function game_init(menu)
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actors={}
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abad_init()
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table.insert(actors,abad)
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score.create()
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stages.load_stage(true)
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states:next()
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end
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--
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-- Carregar fonts general del joc
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--
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function fonts_init()
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font_sf=font.load("X2_font.fnt")
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end
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function images_init()
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tiles=surf.load("tiles.gif")
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surf.source(tiles)
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local paleta=pal.load("tiles.gif")
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pal.set(paleta)
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tiles2=surf.load("tiles2.gif")
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-- Crear el warp
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warp.init(tiles)
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end
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function image_close()
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surf.free(tiles)
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warp.close()
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end
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function mapa_surface_init()
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if (sf_mapa) then surf.free(sf_mapa) end
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sf_mapa=surf.new(mapa_room_cols*mapa_rooms_per_piso,mapa_room_rows*mapa_pisos)
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end
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function audio_init()
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-- Càrrega dels audios
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audio_text_abad = sound.load(audio_text_abad)
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audio_text_premiere = sound.load(audio_text_premiere)
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audio_text_elalien = sound.load(audio_text_elalien)
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audio_text_batman = sound.load(audio_text_batman)
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audio_text_imp = sound.load(audio_text_imp)
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audio_abad_jump = sound.load(audio_abad_jump)
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audio_abad_fall = sound.load(audio_abad_fall)
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audio_abad_hit = sound.load(audio_abad_hit)
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audio_abad_shot = sound.load(audio_abad_shot)
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audio_abad_step[1] = sound.load(audio_abad_step[1])
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audio_abad_step[2] = sound.load(audio_abad_step[2])
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audio_abad_step[3] = sound.load(audio_abad_step[3])
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audio_abad_step[4] = audio_abad_step[2]
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audio_switch = sound.load(audio_switch)
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audio_hit = sound.load(audio_hit)
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audio_low = sound.load(audio_low)
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end
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local tile_w = arcade_config.tiles_width
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local tile_h = arcade_config.tiles_height
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local res_w = arcade_config.resolucion.width
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@@ -116,19 +219,6 @@ function game_exit()
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-- cameras={}
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end
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function game_init(menu)
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-- print("GAME INIT")
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actors={}
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abad_init()
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table.insert(actors,abad)
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score.create()
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stages.load_stage(true)
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states:next()
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end
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function render_map( sf_map, sf_tiles, x, y, target )
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target = target or 0
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map.surf(sf_map)
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@@ -232,6 +322,8 @@ end
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function update_game()
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surf.target(0)
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surf.cls(16)
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music_player:update()
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world_update()
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+2
-1
@@ -9,7 +9,8 @@ function game_over_init()
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dead.vel[i]=(200+math.random(0,399))/400
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end
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-- game_update=dead.update
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music.play(audio_game_over,0)
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-- music.play(audio_game_over,0)
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music_player:play(audio_game_over,0)
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states:next()
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end
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+82
-51
@@ -1,73 +1,75 @@
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local abad={x=0,y=0,w=32,h=32,dx=88,dy=48,dw=32,dh=32}
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local batman={x=0,y=96,w=32,h=32,dx=164,dy=48,dw=32,dh=32}
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local cacaus={x=224,y=176,w=32,h=16,dx=152,dy=64,dw=32,dh=16}
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local cacaus_trans={x=192,y=176,w=16,h=8,dx=65,dy=56,dw=16,dh=8}
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local marc={x=30,y=6,w=198,h=102,color=2}
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local pas_porta={x=146,y=48,w=14,h=32,color=16}
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local abad ={ x=0, y= 0, w=32, h=32, dx= 88, dy=48, dw=32, dh=32 }
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local batman={ x=0, y= 96, w=32, h=32, dx=164, dy=48, dw=32, dh=32 }
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local cacaus={ x=224, y=176, w=32, h=16, dx=152, dy=64, dw=32, dh=16 }
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local cacaus_trans={ x=192, y=176, w=16, h=8, dx=65, dy=56, dw=16, dh=8 }
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local marc={ x=30, y=6, w=198, h=102, color=2 }
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local pas_porta={ x=146, y=48, w=14, h=32, color=16 }
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local scene_x_offset = 32
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local scene_y_offset = 8
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intro_wait=40
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intro_step=0
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local tiles_file = "tiles.gif"
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local next_state = "title"
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function draw_escenari ()
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surf.cls(16)
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draw_item_intro("marc",false)
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view.origin(scene_x_offset, scene_y_offset)
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mapa_draw(10)
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-- Borrar la porta del mapa
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draw_item_intro("pas porta")
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end
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local intro_wait=40
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local intro_step=0
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function draw_item_intro( name, flip, mood )
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if ( name == "abad" ) then
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-- abad.mood = mood or "normal"
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draw.surf(abad.x, abad.y, abad.w, abad.h, abad.dx, abad.dy, abad.dw, abad.dh, flip)
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abad_add_mood(abad.dx,0,abad.dy,0,flip,mood)
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elseif (name == "batman" ) then
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draw.surf(batman.x, batman.y, batman.w, batman.h, batman.dx, batman.dy, batman.dw, batman.dh, flip)
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elseif (name == "cacaus" ) then
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draw.surf(cacaus.x, cacaus.y, cacaus.w, cacaus.h, cacaus.dx, cacaus.dy, cacaus.dw, cacaus.dh, flip)
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elseif (name == "cacaus trans" ) then
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draw.surf(cacaus_trans.x, cacaus_trans.y, cacaus_trans.w, cacaus_trans.h, cacaus_trans.dx, cacaus_trans.dy, cacaus_trans.dw, cacaus_trans.dh, flip)
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elseif (name == "marc" ) then
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draw.rect(marc.x, marc.y, marc.w, marc.h, marc.color)
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elseif (name == "pas porta" ) then
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draw.rectf(pas_porta.x, pas_porta.y, pas_porta.w, pas_porta.h, pas_porta.color)
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end
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end
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local intro_mapa_room_cols = 12; -- en quantitat de tiles
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local intro_mapa_room_rows = 6; -- en quantitat de tiles
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local intro_mapa_rooms_per_piso = 1
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local intro_mapa_pisos = 1
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local intro_mapa_empty_tile = 256
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local intro_mapa={
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-- 1
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{
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256, 66, 26, 27, 28, 29, 28, 29, 26, 27, 28, 29,
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256,256,256, 24,256,256,256,256,256, 25,256,256,
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64, 68,256,256,256,256,256,256,256, 25,256,256,
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256,256, 66, 24,256,121,256,256,256, 38,256,256,
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256, 66,256, 24,101,102,103,256,256, 38,256,256,
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66,256,256, 24, 28, 29, 28, 29, 28, 29, 28, 29,
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},
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}
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function intro_init()
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print("INTRO_INIT")
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-- game_update = intro_intro
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mapa = stage1_mapa
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-- print("INTRO_INIT")
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mapa = intro_mapa
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mapa_room_cols = intro_mapa_room_cols
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mapa_room_rows = intro_mapa_room_rows
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mapa_rooms_per_piso = intro_mapa_rooms_per_piso
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mapa_pisos = intro_mapa_pisos
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mapa_empty_tile = intro_mapa_empty_tile
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mapa_surface_init()
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load_tilemap( sf_mapa )
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tiles=surf.load(tiles_file)
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surf.source(tiles)
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local paleta=pal.load(tiles_file)
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pal.set(paleta)
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intro_wait=400
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surf.source(tiles)
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surf.target(0)
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surf.cls(16)
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fade.fadein()
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font.current(font_sf)
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-- flow:add_path({intro_intro, intro_update})
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states:next()
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end
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function intro_intro()
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-- print("INTRO_INTRO")
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intro_wait=1
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-- game_update = intro_update
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states:next()
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fade.fadeoutin()
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end
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function intro_update()
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-- print("INTRO_UPDATE")
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if key.press(key.ESCAPE) or pad.press(btnPause) then
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-- game_init(true)
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print("INTRO_UPDATE")
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-- game_update = menu_init
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-- game_init(true)
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intro_end()
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states:next()
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elseif key.press(key.SPACE) then
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intro_wait=1
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end
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@@ -124,21 +126,50 @@ function intro_update()
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elseif intro_step==7 then
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start_scene(scenes.intro_04,58)
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intro_step=intro_step+1
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-- STEP 8
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elseif intro_step==8 then
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-- game_init(true)
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-- game_update = menu_init
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intro_end()
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states:next()
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end
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intro_wait=50
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end
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end
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function intro_end()
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print("intro_end")
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-- print("INTRO_END")
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fade.fadeoutin()
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states:executar("title")
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states:executar(next_state)
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end
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states:registrar("intro", {intro_init, intro_intro, intro_update})
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function draw_escenari ()
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surf.cls(16)
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draw_item_intro("marc",false)
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view.origin(scene_x_offset, scene_y_offset)
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mapa_draw(0)
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-- Borrar la porta del mapa
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draw_item_intro("pas porta")
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end
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function draw_item_intro( name, flip, mood )
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if ( name == "abad" ) then
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draw.surf(abad.x, abad.y, abad.w, abad.h, abad.dx, abad.dy, abad.dw, abad.dh, flip)
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abad_add_mood(abad.dx,0,abad.dy,0,flip,mood)
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elseif (name == "batman" ) then
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draw.surf(batman.x, batman.y, batman.w, batman.h, batman.dx, batman.dy, batman.dw, batman.dh, flip)
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elseif (name == "cacaus" ) then
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draw.surf(cacaus.x, cacaus.y, cacaus.w, cacaus.h, cacaus.dx, cacaus.dy, cacaus.dw, cacaus.dh, flip)
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elseif (name == "cacaus trans" ) then
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draw.surf(cacaus_trans.x, cacaus_trans.y, cacaus_trans.w, cacaus_trans.h, cacaus_trans.dx, cacaus_trans.dy, cacaus_trans.dw, cacaus_trans.dh, flip)
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elseif (name == "marc" ) then
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draw.rect(marc.x, marc.y, marc.w, marc.h, marc.color)
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elseif (name == "pas porta" ) then
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draw.rectf(pas_porta.x, pas_porta.y, pas_porta.w, pas_porta.h, pas_porta.color)
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end
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end
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states:registrar("intro", {intro_init, intro_intro, intro_update, intro_end})
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+4
-94
@@ -1,99 +1,7 @@
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arcade_config = require("arcade_config")
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coords = require "coords"
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require "helpers"
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require "controller"
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require "states"
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-- require "map"
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require "mapa"
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require "warp"
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require "fade"
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require "audio"
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require "requirements"
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require "logo"
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require "intro"
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require "scenes"
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require "title"
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require "game"
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require "opcions"
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require "opcions_input"
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require "pause"
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require "game_over"
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require "point"
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require "fps"
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--require "menu"
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coords.set_config({
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tiles_width = arcade_config.tiles_width,
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tiles_height = arcade_config.tiles_height,
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room_cols = mapa_room_cols,
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room_rows = mapa_room_rows,
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rooms_per_floor = mapa_rooms_per_piso,
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})
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font_default = font.current()
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function images_init()
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tiles=surf.load("tiles.gif")
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surf.source(tiles)
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local paleta=pal.load("tiles.gif")
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pal.set(paleta)
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tiles2=surf.load("tiles2.gif")
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-- Crear el warp
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warp.init(tiles)
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end
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function image_close()
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surf.free(tiles)
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warp.close()
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end
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function fonts_init()
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font_sf=font.load("X2_font.fnt")
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end
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function mapa_init()
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sf_mapa=surf.new(mapa_room_cols*mapa_rooms_per_piso,mapa_room_rows*mapa_pisos)
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-- load_tilemap( sf_mapa )
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end
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function audio_init()
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-- Càrrega dels audios
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audio_text_abad = sound.load(audio_text_abad)
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audio_text_premiere = sound.load(audio_text_premiere)
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audio_text_elalien = sound.load(audio_text_elalien)
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audio_text_batman = sound.load(audio_text_batman)
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audio_text_imp = sound.load(audio_text_imp)
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audio_abad_jump = sound.load(audio_abad_jump)
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audio_abad_fall = sound.load(audio_abad_fall)
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audio_abad_hit = sound.load(audio_abad_hit)
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audio_abad_shot = sound.load(audio_abad_shot)
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audio_abad_step[1] = sound.load(audio_abad_step[1])
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audio_abad_step[2] = sound.load(audio_abad_step[2])
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audio_abad_step[3] = sound.load(audio_abad_step[3])
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audio_abad_step[4] = audio_abad_step[2]
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audio_switch = sound.load(audio_switch)
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audio_hit = sound.load(audio_hit)
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audio_low = sound.load(audio_low)
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end
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function mini.init()
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-- back_sf=surf.new(256,192)
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math.randomseed(os.time())
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fonts_init()
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images_init()
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mapa_init()
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fade.init()
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audio_init()
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controller:init()
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logo_config(font_sf)
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surf.target(0)
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surf.cls(16)
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states:executar("check-reqs")
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game_load()
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end
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function mini.update()
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@@ -107,7 +15,9 @@ function mini.update()
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win.cursor(fs)
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end
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if (game_update) then game_update() end
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if (game_update) then
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||||
game_update()
|
||||
end
|
||||
|
||||
-- Pausa per a que vaja be en mini 1.5.1
|
||||
-- local t0 = os.clock()
|
||||
|
||||
+11
-4
@@ -5,6 +5,12 @@ mapa={}
|
||||
mapa.wait=0
|
||||
mapa.step=0
|
||||
|
||||
mapa_room_cols = 0
|
||||
mapa_room_rows = 0
|
||||
mapa_rooms_per_piso = 0
|
||||
mapa_pisos = 0
|
||||
mapa_empty_tile = 0
|
||||
|
||||
half_block_set={
|
||||
[20] = true, [21] = true,
|
||||
[22] = true, [28] = true,
|
||||
@@ -97,11 +103,12 @@ function arc_mapa_update()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function mapa_draw(hab)
|
||||
for ty=0,5 do
|
||||
for tx=0,11 do
|
||||
local tile=mapa[1+hab][1+tx+ty*12]
|
||||
if tile~=256 and (tile<126 or mapa.step>4) then
|
||||
for ty=0,mapa_room_rows-1 do
|
||||
for tx=0,mapa_room_cols-1 do
|
||||
local tile=mapa[1+hab][1+tx+ty*mapa_room_cols]
|
||||
if tile~=mapa_empty_tile and (tile<126 or mapa.step>4) then
|
||||
-- draw.surf((tile&15)*8,64+(tile>>4)*8,8,8,tx*8,ty*8)
|
||||
local txr = arcade_config.tiles_per_row-1
|
||||
local txr2 = arcade_config.tiles_per_row_base2
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
music_info = {
|
||||
mus_life_ogg = 1.6
|
||||
}
|
||||
|
||||
music_player = {
|
||||
playlist = {song="", pos=0},
|
||||
song = "",
|
||||
playing = false,
|
||||
pos = 0,
|
||||
old_pos = 0,
|
||||
check_time = 0,
|
||||
}
|
||||
|
||||
function music_player:play(song, loop, enqueue)
|
||||
-- print("MUSIC_PLAYER:PLAY "..song)
|
||||
if enqueue then
|
||||
self.playlist.song = self.song
|
||||
self.playlist.pos = music.pos()
|
||||
end
|
||||
-- print( os.clock())
|
||||
if loop~=nil then
|
||||
music.play(song, loop)
|
||||
else
|
||||
music.play(song)
|
||||
end
|
||||
-- print( os.clock())
|
||||
self.song = song
|
||||
-- self.old_pos = music.pos()
|
||||
self.playing = true
|
||||
self.check_time = os.clock()
|
||||
end
|
||||
|
||||
|
||||
function music_player:pause()
|
||||
music.pause()
|
||||
end
|
||||
|
||||
|
||||
function music_player:resume()
|
||||
music.resume()
|
||||
end
|
||||
|
||||
|
||||
function music_player:stop()
|
||||
music.stop()
|
||||
end
|
||||
|
||||
|
||||
function music_player:pos()
|
||||
music.pos()
|
||||
end
|
||||
|
||||
|
||||
function music_player:enabled()
|
||||
music.enabled()
|
||||
end
|
||||
|
||||
function music_player:update()
|
||||
-- self.pos = music.pos()
|
||||
local curr_time = os.clock()
|
||||
local song_name = self.song:gsub("%.", "_")
|
||||
if music_info[song_name]~=nil and curr_time-self.check_time>music_info[song_name] then
|
||||
-- print("MUSIC_PLAYER:UPDATE "..self.pos.." / "..self.old_pos.." / "..music.pos())
|
||||
-- if self.pos==self.old_pos then self.playing = false end
|
||||
self.playing = false
|
||||
self.old_pos = self.pos
|
||||
self.check_time = curr_time
|
||||
end
|
||||
|
||||
if not self.playing and self.playlist.song~="" then
|
||||
self.song = self.playlist.song
|
||||
self.pos = self.playlist.pos
|
||||
-- print( os.clock())
|
||||
music.play(self.song)
|
||||
-- print( os.clock())
|
||||
-- music.pos(self.pos)
|
||||
self.playlist.song = ""
|
||||
self.playlist.pos = 0
|
||||
end
|
||||
end
|
||||
+2
-1
@@ -21,7 +21,8 @@ function opcions_update()
|
||||
if key.press(keyShoot) or key.press(key.SPACE) or pad.press(pad.A) or pad.press(btnShoot) or key.press(key.RETURN) then
|
||||
if menu_sel==0 then
|
||||
music.enabled(not music.enabled())
|
||||
if music.enabled() then music.play(audio_main_song) end
|
||||
-- if music.enabled() then music.play(audio_main_song) end
|
||||
if music.enabled() then music_player:play(audio_main_song) end
|
||||
elseif menu_sel==1 then
|
||||
sound.enabled(not sound.enabled())
|
||||
elseif menu_sel==2 then
|
||||
|
||||
@@ -1,21 +1,25 @@
|
||||
remote_view_wait = 0
|
||||
remote_view_hab = ""
|
||||
remote_sf_w = mapa_room_cols*arcade_config.tiles_width
|
||||
remote_sf_h = mapa_room_rows*arcade_config.tiles_height
|
||||
remote_sf_w = 0
|
||||
remote_sf_h = 0
|
||||
|
||||
function remote_view_init ()
|
||||
remote_sf_w = mapa_room_cols*arcade_config.tiles_width
|
||||
remote_sf_h = mapa_room_rows*arcade_config.tiles_height
|
||||
sf_remote=surf.new(remote_sf_w, remote_sf_h)
|
||||
end
|
||||
|
||||
function remote_view(hab)
|
||||
-- print("REMOTE_VIEW "..hab)
|
||||
remote_view_hab = hab
|
||||
remote_view_wait = 200
|
||||
end
|
||||
|
||||
function remote_view_draw()
|
||||
if remote_view_wait>0 then
|
||||
-- print("REMOTE_VIEW_DRAW "..remote_view_hab)
|
||||
local x,y = coords.room_to_coord ( remote_view_hab )
|
||||
|
||||
-- print("X,Y= "..x.." , "..y)
|
||||
local curr_source = surf.source()
|
||||
local curr_target = surf.target()
|
||||
|
||||
@@ -30,6 +34,7 @@ function remote_view_draw()
|
||||
surf.source(sf_remote)
|
||||
draw.surf(0,0,remote_sf_w,remote_sf_h,11,11,(remote_sf_w/2)-2,(remote_sf_h/2)-2)
|
||||
draw.rect(10,10,(remote_sf_w/2),(remote_sf_h/2),2)
|
||||
-- print("RSW,RSH= "..remote_sf_w.." , "..remote_sf_h)
|
||||
surf.source(curr_source)
|
||||
remote_view_wait = remote_view_wait-1
|
||||
end
|
||||
|
||||
+17
-14
@@ -1,6 +1,7 @@
|
||||
local mini_version = ""
|
||||
local versio_req = {1,5,0}
|
||||
local parts = {}
|
||||
local printed = false
|
||||
|
||||
function reqs_init()
|
||||
local version=sys.version()
|
||||
@@ -16,32 +17,34 @@ end
|
||||
|
||||
function reqs_draw()
|
||||
-- print("LOGO DRAW "..logo_step)
|
||||
-- Seleccionar font i destí
|
||||
-- surf.source(logo_sf)
|
||||
surf.target(0)
|
||||
-- Netejar destí
|
||||
surf.cls(16)
|
||||
|
||||
draw.text("Es requerix mini "..table.concat(versio_req, "."),20,20,2)
|
||||
draw.text("Executant amb mini "..table.concat(parts, "."),20,30,2)
|
||||
local str1 = "Es requerix mini "..table.concat(versio_req, ".")
|
||||
local str2 = "Executant amb mini "..table.concat(parts, ".")
|
||||
draw.text(str1,20,20,2)
|
||||
draw.text(str2,20,30,2)
|
||||
if not printed then
|
||||
print(str1)
|
||||
print(str2)
|
||||
printed = true
|
||||
end
|
||||
end
|
||||
|
||||
function reqs_end()
|
||||
-- print("LOGO_END")
|
||||
-- game_update = intro_init
|
||||
states:executar("logo")
|
||||
-- surf.free(logo_sf)
|
||||
end
|
||||
|
||||
function reqs_update()
|
||||
if parts[1]>versio_req[1] then
|
||||
states:next()
|
||||
elseif parts[2]>versio_req[2] then
|
||||
states:next()
|
||||
elseif parts[3]>=versio_req[3] then
|
||||
states:next()
|
||||
else
|
||||
if parts[1]<versio_req[1] then
|
||||
reqs_draw()
|
||||
elseif parts[2]<versio_req[2] then
|
||||
reqs_draw()
|
||||
elseif parts[3]<versio_req[3] then
|
||||
reqs_draw()
|
||||
else
|
||||
states:next()
|
||||
end
|
||||
|
||||
if controller:check("ESC") or controller:check("shoot") then
|
||||
|
||||
+19
-23
@@ -191,12 +191,12 @@ scenes={
|
||||
}
|
||||
|
||||
function start_scene(_scene, offset, stop_music)
|
||||
--bkg=newsurf(128,96)
|
||||
--setdest(bkg)
|
||||
--setsource(0)
|
||||
--draw.surf(0,0,128,96,0,0)
|
||||
--setsource(tiles)
|
||||
--setdest(0)
|
||||
if stop_music then
|
||||
print("STOP MUSIC")
|
||||
elseif _scene[1].musica then
|
||||
print("PLAY ".._scene[1].musica)
|
||||
end
|
||||
|
||||
scenes.current_scene=_scene
|
||||
scenes.dnum=1
|
||||
scenes.step=0
|
||||
@@ -205,15 +205,15 @@ function start_scene(_scene, offset, stop_music)
|
||||
scenes.offset=28
|
||||
scenes.die=scenes.current_scene[scenes.dnum].die or 0
|
||||
if _scene[1].musica then
|
||||
--print(scene[1].musica)
|
||||
music.play(scenes.current_scene[scenes.dnum].musica)
|
||||
-- print(scene[1].musica)
|
||||
-- music.play(scenes.current_scene[scenes.dnum].musica)
|
||||
music_player:play(scenes.current_scene[scenes.dnum].musica)
|
||||
end
|
||||
if offset then scenes.offset=offset end
|
||||
-- old_update=game_update
|
||||
-- game_update=update_scene
|
||||
|
||||
scene.running = true
|
||||
if not stop_music then scene.stop_music = false end
|
||||
-- print("SCENE START")
|
||||
print("SCENE START")
|
||||
states:executar("scene", true); -- guardar l'estat anterior i executar
|
||||
end
|
||||
|
||||
@@ -242,29 +242,24 @@ end
|
||||
function play_music()
|
||||
if scenes.current_scene[scenes.dnum].musica then
|
||||
-- print("PLAY MUSIC "..scenes.dnum)
|
||||
music.stop()
|
||||
music.play(scenes.current_scene[scenes.dnum].musica)
|
||||
-- music.stop()
|
||||
-- music.play(scenes.current_scene[scenes.dnum].musica)
|
||||
|
||||
music_player:stop()
|
||||
music_player:play(scenes.current_scene[scenes.dnum].musica)
|
||||
end
|
||||
end
|
||||
|
||||
function draw_abad_with_mood(mood, dx, dy, dw, dh)
|
||||
local ox, oy =view.origin()
|
||||
view.origin(0,0)
|
||||
-- -- composicio
|
||||
-- composicio
|
||||
local curr_sf = surf.target()
|
||||
surf.target(avatar_sf)
|
||||
surf.cls(16)
|
||||
draw.surf(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,avatar_w,avatar_h,0,0,avatar_w,avatar_h)
|
||||
abad_add_mood(0,scenes.current_scene[scenes.dnum].x,0,scenes.current_scene[scenes.dnum].y,false,mood)
|
||||
-- if mood=="sorpresa" then
|
||||
-- draw.surf(240,0,11,4,16-scenes.current_scene[scenes.dnum].x,5-scenes.current_scene[scenes.dnum].y,11,4)
|
||||
-- elseif mood=="enfadat" then
|
||||
-- draw.surf(240,4,11,4,16-scenes.current_scene[scenes.dnum].x,5-scenes.current_scene[scenes.dnum].y,11,4)
|
||||
-- elseif mood=="interessant" then
|
||||
-- draw.surf(240,8,11,4,16-scenes.current_scene[scenes.dnum].x,5-scenes.current_scene[scenes.dnum].y,11,4)
|
||||
-- else
|
||||
-- abad.mood="normal"
|
||||
-- end
|
||||
|
||||
-- Dibuixar
|
||||
view.origin(ox, oy)
|
||||
surf.target(curr_sf)
|
||||
@@ -392,6 +387,7 @@ function update_scene()
|
||||
if scenes.die==0 then
|
||||
if scenes.dnum==#scenes.current_scene then
|
||||
if scene.stop_music then music.stop() end
|
||||
|
||||
-- if batman.endgame then
|
||||
-- final_init()
|
||||
-- fade.fadeoutin()
|
||||
|
||||
+62
-47
@@ -1,14 +1,40 @@
|
||||
|
||||
function stages.stage1_init()
|
||||
-- stagemgr init
|
||||
stages.actors={}
|
||||
stages.boss_loaded = false
|
||||
stages.boss_ready = false
|
||||
stages.boss_finished = false
|
||||
boss = nil
|
||||
-- actors={}
|
||||
|
||||
-- mapa init
|
||||
mapa = stage1_mapa
|
||||
print("mapa loaded")
|
||||
|
||||
mapa_room_cols = s01_mapa_room_cols
|
||||
mapa_room_rows = s01_mapa_room_rows
|
||||
mapa_rooms_per_piso = s01_mapa_rooms_per_piso
|
||||
mapa_pisos = s01_mapa_pisos
|
||||
mapa_empty_tile = s01_mapa_empty_tile
|
||||
|
||||
tiletype={void=0,nonpc=1,stair=2,switch=3,half=4,block=5}
|
||||
mapa.wait=0
|
||||
mapa.step=0
|
||||
mapa.tobatcave = false
|
||||
mapa_surface_init()
|
||||
load_tilemap( sf_mapa )
|
||||
mapa.tobatcave = false
|
||||
|
||||
coords.set_config({
|
||||
tiles_width = arcade_config.tiles_width,
|
||||
tiles_height = arcade_config.tiles_height,
|
||||
room_cols = mapa_room_cols,
|
||||
room_rows = mapa_room_rows,
|
||||
rooms_per_floor = mapa_rooms_per_piso,
|
||||
})
|
||||
|
||||
remote_view_init()
|
||||
|
||||
-- actors init
|
||||
llibre.init()
|
||||
table.insert(actors,llibre)
|
||||
|
||||
@@ -31,8 +57,6 @@ function stages.stage1_init()
|
||||
table.insert( actors, boss )
|
||||
boss_meter = bar_meter.new(20,12,128,10,1,1,boss,5)
|
||||
|
||||
--batman
|
||||
|
||||
bol.init()
|
||||
table.insert(actors,bol)
|
||||
|
||||
@@ -104,10 +128,10 @@ function stages.stage1_init()
|
||||
local hp_x, hp_y = coords.room_to_world(69, 9, 3)
|
||||
table.insert( actors, health_potion.new(77, hp_x, hp_y, 0, 0, 1) )
|
||||
|
||||
|
||||
-- TRIGGERS
|
||||
-- if not menu then table.insert(actors,trigger.new(10,57,32,triggers.escena_abad_inici)) end
|
||||
table.insert( actors, trigger.new(10,7,3,triggers.escena_abad_inici,"inici","TR01") )
|
||||
table.insert( actors, trigger.new(10,8,3,triggers.start_bg_music,"musica") )
|
||||
table.insert( actors, trigger.new(11,2,3,triggers.escena_abad_corfes,"corfes","TR02") )
|
||||
|
||||
table.insert( actors, trigger.new(31,1,3,triggers.escena_abad_portes,"portes","TR03") )
|
||||
@@ -129,18 +153,11 @@ function stages.stage1_init()
|
||||
table.insert( actors, trigger.new(75,6,1,triggers.open_door,"","pasillo inf","switch",{77, 50,38,26}) )
|
||||
table.insert( actors, trigger.new(75,9,1,triggers.open_door,"","acces inf casa batman","switch",{57, 53,41},{"TR07"}) )
|
||||
table.insert( actors, trigger.new(79,5,1,triggers.open_door,"","sotan casa batman","switch",{36, 56,44}) )
|
||||
-- table.insert( actors, trigger.new(38,2,2,triggers.open_door,"","","switch",{39, 62,63}) )
|
||||
table.insert( actors, trigger.new(38,2,2,triggers.add_1up,"","","switch",{39, 62,63}) )
|
||||
table.insert( actors, trigger.new(35,1,3,triggers.open_door,"","batman a casa abad (1/2)","invisible",{36, 12,24 }) )
|
||||
table.insert( actors, trigger.new(35,1,3,triggers.open_door,"","batman a casa abad (2/2)","invisible",{35, 23,35 }) )
|
||||
|
||||
-- table.insert( actors, trigger.new(1, 1,1,triggers.open_door,"","acces cacaus","switch",{20, 53,41},{"TR08"}))
|
||||
|
||||
-- table.insert(actors,trigger.new(14,40,32,triggers.teleport_a))
|
||||
-- table.insert(actors,trigger.new(67,8,32,triggers.teleport_b))
|
||||
-- table.insert(actors,trigger.new(29,40,32,triggers.teleport_c))
|
||||
-- table.insert(actors,trigger.new(61,8,32,triggers.teleport_d))
|
||||
|
||||
-- Dialegs
|
||||
trigger_event.new("Premiere dialeg 1",
|
||||
trigger_ev.dialeg_trigger,
|
||||
trigger_ev.dialeg_init,
|
||||
@@ -185,49 +202,17 @@ function stages.stage1_init()
|
||||
tiles_layer2.new(76,3,2,128,208,16,16, tiles_layer2.update_aranya, tiles_layer2.draw_aranya)
|
||||
tiles_layer2.new(78,6,2,128,208,16,16, tiles_layer2.update_aranya, tiles_layer2.draw_aranya)
|
||||
|
||||
-- table.insert( actors, sign.new(10, 6 , 3, 0, false) ) -- L
|
||||
|
||||
-- abad init
|
||||
local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
|
||||
-- local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
|
||||
-- table.insert( actors, trigger.new(8,4,3,triggers.escena_stage1_ending,"stage1 ending","TR09") )
|
||||
-- local abad_x, abad_y = coords.room_to_world ( 8, 9, 3 )
|
||||
|
||||
-- local abad_x, abad_y = coords.room_to_world ( 8, 9, 3 )
|
||||
abad:move(abad_x, abad_y)
|
||||
abad_make_safe( true )
|
||||
|
||||
local scr_ax, scr_ay = viewp:screen_coords(abad_x, abad_y)
|
||||
|
||||
remote_view_init()
|
||||
|
||||
viewp:free_move()
|
||||
end
|
||||
|
||||
function stages.stage1_toBatcave()
|
||||
local switches_enabled = 0
|
||||
|
||||
if mapa.tobatcave then return end
|
||||
|
||||
for key,actor in pairs(actors) do
|
||||
if actor.type=="switch" and actor.enabled then
|
||||
switches_enabled = switches_enabled +1
|
||||
end
|
||||
end
|
||||
|
||||
if switches_enabled<=2 then
|
||||
mapa.tobatcave = true
|
||||
table.insert( stages.actors, sign.new(76, 8 , 1, 0, true) ) -- L
|
||||
table.insert( stages.actors, sign.new(73, 10, 3, 0, true) ) -- L
|
||||
table.insert( stages.actors, sign.new(72, 5 , 1, 0, true) ) -- L
|
||||
-- table.insert( stages.actors, sign.new(61, 6 , 1, 0, true) ) -- L
|
||||
-- table.insert( stages.actors, sign.new(50, 9 , 1, 0, true) ) -- L
|
||||
table.insert( stages.actors, sign.new(41, 5, 3, 0, false) ) -- R
|
||||
-- table.insert( actors, sign.new(40, 10, 3, 0, false) ) -- R
|
||||
-- table.insert( actors, sign.new(42, 1 , 2, 90, false) ) -- D
|
||||
table.insert( stages.actors, sign.new(53, 4 , 3, 0, false) ) -- R
|
||||
-- print("GO TO BATCAVE")
|
||||
end
|
||||
end
|
||||
|
||||
function stages.stage1_update()
|
||||
stages.stage1_toBatcave()
|
||||
for key,actor in pairs(stages.actors) do
|
||||
@@ -256,6 +241,36 @@ function stages.stage1_draw_front()
|
||||
-- boss_meter:draw()
|
||||
end
|
||||
|
||||
function stages.stage1_bg_music()
|
||||
music_player:play(audio_song_premiere)
|
||||
end
|
||||
|
||||
function stages.stage1_toBatcave()
|
||||
local switches_enabled = 0
|
||||
|
||||
if mapa.tobatcave then return end
|
||||
|
||||
for key,actor in pairs(actors) do
|
||||
if actor.type=="switch" and actor.enabled then
|
||||
switches_enabled = switches_enabled +1
|
||||
end
|
||||
end
|
||||
|
||||
if switches_enabled<=2 then
|
||||
mapa.tobatcave = true
|
||||
table.insert( stages.actors, sign.new(76, 8 , 1, 0, true) ) -- L
|
||||
table.insert( stages.actors, sign.new(73, 10, 3, 0, true) ) -- L
|
||||
table.insert( stages.actors, sign.new(72, 5 , 1, 0, true) ) -- L
|
||||
-- table.insert( stages.actors, sign.new(61, 6 , 1, 0, true) ) -- L
|
||||
-- table.insert( stages.actors, sign.new(50, 9 , 1, 0, true) ) -- L
|
||||
table.insert( stages.actors, sign.new(41, 5, 3, 0, false) ) -- R
|
||||
-- table.insert( actors, sign.new(40, 10, 3, 0, false) ) -- R
|
||||
-- table.insert( actors, sign.new(42, 1 , 2, 90, false) ) -- D
|
||||
table.insert( stages.actors, sign.new(53, 4 , 3, 0, false) ) -- R
|
||||
-- print("GO TO BATCAVE")
|
||||
end
|
||||
end
|
||||
|
||||
require "stage1_world_map"
|
||||
require "stage1_boss_map"
|
||||
require "stage1_boss"
|
||||
|
||||
@@ -48,7 +48,8 @@ function stage1_ending:update_scene()
|
||||
-- copter.init()
|
||||
copter.y=copter.y-16
|
||||
table.insert( actors, copter)
|
||||
music.play(audio_song_copter)
|
||||
-- music.play(audio_song_copter)
|
||||
music_player:play(audio_song_copter)
|
||||
elseif self.time<720 then
|
||||
-- sisena escena - premiere copter
|
||||
premiere.update()
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
mapa_room_cols = 12; -- en quantitat de tiles
|
||||
mapa_room_rows = 6; -- en quantitat de tiles
|
||||
mapa_rooms_per_piso = 10
|
||||
mapa_pisos = 8
|
||||
mapa_empty_tile = 256
|
||||
s01_mapa_room_cols = 12; -- en quantitat de tiles
|
||||
s01_mapa_room_rows = 6; -- en quantitat de tiles
|
||||
s01_mapa_rooms_per_piso = 10
|
||||
s01_mapa_pisos = 8
|
||||
s01_mapa_empty_tile = 256
|
||||
|
||||
stage1_mapa={
|
||||
-- 1
|
||||
|
||||
+13
-14
@@ -1,40 +1,39 @@
|
||||
stages = {}
|
||||
-- stages = {}
|
||||
|
||||
stages.actors={}
|
||||
stages.boss_loaded = false
|
||||
stages.boss_ready = false
|
||||
stages.boss_finished = false
|
||||
boss = nil
|
||||
-- stages.actors={}
|
||||
|
||||
function stages.stage2_init()
|
||||
-- stagemgr init
|
||||
stages.actors={}
|
||||
stages.boss_loaded = false
|
||||
stages.boss_ready = false
|
||||
stages.boss_finished = false
|
||||
boss = nil
|
||||
actors={}
|
||||
|
||||
-- mapa init
|
||||
mapa = stage2_mapa
|
||||
tiletype={void=0,nonpc=1,stair=2,switch=3,half=4,block=5}
|
||||
mapa.wait=0
|
||||
mapa.step=0
|
||||
|
||||
surf.free(sf_mapa)
|
||||
sf_mapa=surf.new(s2_mapa_room_cols*s2_mapa_rooms_per_piso,s2_mapa_room_rows*s2_mapa_pisos)
|
||||
load_tilemap( sf_mapa )
|
||||
|
||||
-- actors init
|
||||
batvio.init()
|
||||
table.insert(actors,batvio)
|
||||
|
||||
local abad_x, abad_y = coords.room_to_world ( 1, 4, 3 )
|
||||
|
||||
-- abad init
|
||||
local abad_x, abad_y = coords.room_to_world ( 1, 4, 3 )
|
||||
abad:move(abad_x, abad_y)
|
||||
abad_make_safe( true )
|
||||
|
||||
-- viewport init
|
||||
local scr_ax, scr_ay = viewp:screen_coords(abad_x, abad_y)
|
||||
|
||||
remote_view_init()
|
||||
|
||||
viewp:free_move()
|
||||
|
||||
stages.boss_ready = false
|
||||
stages.boss_loaded = false
|
||||
-- remote_view_init()
|
||||
end
|
||||
|
||||
function stages.stage2_update()
|
||||
|
||||
@@ -48,7 +48,8 @@ function stage2_ending:update_scene()
|
||||
-- copter.init()
|
||||
copter.y=copter.y-16
|
||||
table.insert( actors, copter)
|
||||
music.play(audio_song_copter)
|
||||
-- music.play(audio_song_copter)
|
||||
music_player:play(audio_song_copter)
|
||||
elseif self.time<720 then
|
||||
-- sisena escena - premiere copter
|
||||
premiere.update()
|
||||
|
||||
@@ -15,14 +15,17 @@ stages.stage_update = nil
|
||||
stages.stage_draw_back = nil
|
||||
stages.stage_draw_middle = nil
|
||||
stages.stage_draw_front = nil
|
||||
stages.stage_bg_music = nil
|
||||
|
||||
function stages.load_stage( init )
|
||||
print("Loading stage "..stages.stage)
|
||||
init = init or false
|
||||
stages.stage_init = stages["stage"..stages.stage.."_init"]
|
||||
stages.stage_update = stages["stage"..stages.stage.."_update"]
|
||||
stages.stage_draw_back = stages["stage"..stages.stage.."_draw_back"]
|
||||
stages.stage_draw_middle = stages["stage"..stages.stage.."_draw_middle"]
|
||||
stages.stage_draw_front = stages["stage"..stages.stage.."_draw_front"]
|
||||
stages.stage_bg_music = stages["stage"..stages.stage.."_bg_music"]
|
||||
stages.stage_loaded = stages.stage
|
||||
stages.boss_ready = false
|
||||
stages.boss_loaded = false
|
||||
|
||||
+11
-30
@@ -1,25 +1,3 @@
|
||||
-- flow={
|
||||
-- level=1,
|
||||
-- step={0},
|
||||
-- actiu="",
|
||||
-- pila={},
|
||||
-- paths={ {flow_safe} },
|
||||
-- registre={}
|
||||
-- -- sub_path_enable = false,
|
||||
-- -- sub_step = 0,
|
||||
-- -- sub_path={}
|
||||
-- }
|
||||
|
||||
-- function flow:print()
|
||||
-- print("> STEP= "..self.step.." / "..#self.path)
|
||||
-- if self.sub_path_enable then
|
||||
-- print("> SUB_PATH_ENABLE= TRUE")
|
||||
-- else
|
||||
-- print("> SUB_PATH_ENABLE= FALSE")
|
||||
-- end
|
||||
-- print("> SUB_STEP= "..self.sub_step.." / "..#self.sub_path)
|
||||
-- print("")
|
||||
-- end
|
||||
|
||||
states={
|
||||
registre={}, -- {nom {ptr (a l'estat actual), path (llista de funcions ordenada)} ...}
|
||||
@@ -40,7 +18,8 @@ end
|
||||
function states:registrar(nom, _path)
|
||||
print("[STATES] REGISTRAR => "..nom)
|
||||
self.registre[nom]= {ptr=0, path=_path}
|
||||
print(self.registre[nom].ptr)
|
||||
-- print(" nom.ptr -> "..self.registre[nom].ptr)
|
||||
-- print(" nom.path -> "..#self.registre[nom].path)
|
||||
end
|
||||
|
||||
function states:borrar(nom)
|
||||
@@ -68,22 +47,24 @@ function states:executar(nom, stacking)
|
||||
end
|
||||
self.actiu=nom
|
||||
self.registre[self.actiu].ptr=0
|
||||
-- Executar el primer pas
|
||||
self:next()
|
||||
end
|
||||
|
||||
function states:next()
|
||||
print("[STATES] NEXT "..self.actiu);
|
||||
local ptr = self.registre[self.actiu].ptr
|
||||
local steps = #self.registre[self.actiu].path
|
||||
-- print("STATES_NEXT= "..self.actiu..", "..ptr..", "..steps)
|
||||
-- print("[STATES] NEXT "..self.actiu);
|
||||
local estat = self.registre[self.actiu]
|
||||
local ptr = estat.ptr
|
||||
local steps = #estat.path
|
||||
if ptr+1>steps then
|
||||
self:finish()
|
||||
else
|
||||
self.registre[self.actiu].ptr = ptr+1
|
||||
game_update = self.registre[self.actiu].path[self.registre[self.actiu].ptr]
|
||||
estat.ptr = ptr+1
|
||||
-- print("[STATES] NEXT "..self.actiu.." ("..estat.ptr.." / "..steps..")")
|
||||
game_update = estat.path[estat.ptr]
|
||||
end
|
||||
|
||||
return self.actiu, self.registre[self.actiu].ptr
|
||||
return self.actiu, estat.ptr
|
||||
end
|
||||
|
||||
function states:finish()
|
||||
|
||||
+2
-1
@@ -32,7 +32,8 @@ local rect_wait = 0
|
||||
function title_init()
|
||||
title_sf=surf.load("title_tiles.gif")
|
||||
surf.source(title_sf)
|
||||
music.play(audio_main_song)
|
||||
-- music.play(audio_main_song)
|
||||
music_player:play(audio_main_song)
|
||||
states:next()
|
||||
end
|
||||
|
||||
|
||||
@@ -93,6 +93,11 @@ function triggers:add_1up()
|
||||
triggers.open_door(self)
|
||||
end
|
||||
|
||||
function triggers:start_bg_music()
|
||||
stages.stage_bg_music()
|
||||
remove_actor(self)
|
||||
end
|
||||
|
||||
function triggers:escena_abad_inici()
|
||||
start_scene(scenes.abad_inici)
|
||||
remove_actor(self)
|
||||
|
||||
Reference in New Issue
Block a user