[WIP] Reestructurant codi abans de posar-me en el nivell 2

[NEW] Afegit music_player
[NEW] Música de fons des de l'inici
This commit is contained in:
2026-05-29 23:28:51 +02:00
parent 2eb4bc82eb
commit e0825e5bbb
20 changed files with 437 additions and 304 deletions
+62 -47
View File
@@ -1,14 +1,40 @@
function stages.stage1_init()
-- stagemgr init
stages.actors={}
stages.boss_loaded = false
stages.boss_ready = false
stages.boss_finished = false
boss = nil
-- actors={}
-- mapa init
mapa = stage1_mapa
print("mapa loaded")
mapa_room_cols = s01_mapa_room_cols
mapa_room_rows = s01_mapa_room_rows
mapa_rooms_per_piso = s01_mapa_rooms_per_piso
mapa_pisos = s01_mapa_pisos
mapa_empty_tile = s01_mapa_empty_tile
tiletype={void=0,nonpc=1,stair=2,switch=3,half=4,block=5}
mapa.wait=0
mapa.step=0
mapa.tobatcave = false
mapa_surface_init()
load_tilemap( sf_mapa )
mapa.tobatcave = false
coords.set_config({
tiles_width = arcade_config.tiles_width,
tiles_height = arcade_config.tiles_height,
room_cols = mapa_room_cols,
room_rows = mapa_room_rows,
rooms_per_floor = mapa_rooms_per_piso,
})
remote_view_init()
-- actors init
llibre.init()
table.insert(actors,llibre)
@@ -31,8 +57,6 @@ function stages.stage1_init()
table.insert( actors, boss )
boss_meter = bar_meter.new(20,12,128,10,1,1,boss,5)
--batman
bol.init()
table.insert(actors,bol)
@@ -104,10 +128,10 @@ function stages.stage1_init()
local hp_x, hp_y = coords.room_to_world(69, 9, 3)
table.insert( actors, health_potion.new(77, hp_x, hp_y, 0, 0, 1) )
-- TRIGGERS
-- if not menu then table.insert(actors,trigger.new(10,57,32,triggers.escena_abad_inici)) end
table.insert( actors, trigger.new(10,7,3,triggers.escena_abad_inici,"inici","TR01") )
table.insert( actors, trigger.new(10,8,3,triggers.start_bg_music,"musica") )
table.insert( actors, trigger.new(11,2,3,triggers.escena_abad_corfes,"corfes","TR02") )
table.insert( actors, trigger.new(31,1,3,triggers.escena_abad_portes,"portes","TR03") )
@@ -129,18 +153,11 @@ function stages.stage1_init()
table.insert( actors, trigger.new(75,6,1,triggers.open_door,"","pasillo inf","switch",{77, 50,38,26}) )
table.insert( actors, trigger.new(75,9,1,triggers.open_door,"","acces inf casa batman","switch",{57, 53,41},{"TR07"}) )
table.insert( actors, trigger.new(79,5,1,triggers.open_door,"","sotan casa batman","switch",{36, 56,44}) )
-- table.insert( actors, trigger.new(38,2,2,triggers.open_door,"","","switch",{39, 62,63}) )
table.insert( actors, trigger.new(38,2,2,triggers.add_1up,"","","switch",{39, 62,63}) )
table.insert( actors, trigger.new(35,1,3,triggers.open_door,"","batman a casa abad (1/2)","invisible",{36, 12,24 }) )
table.insert( actors, trigger.new(35,1,3,triggers.open_door,"","batman a casa abad (2/2)","invisible",{35, 23,35 }) )
-- table.insert( actors, trigger.new(1, 1,1,triggers.open_door,"","acces cacaus","switch",{20, 53,41},{"TR08"}))
-- table.insert(actors,trigger.new(14,40,32,triggers.teleport_a))
-- table.insert(actors,trigger.new(67,8,32,triggers.teleport_b))
-- table.insert(actors,trigger.new(29,40,32,triggers.teleport_c))
-- table.insert(actors,trigger.new(61,8,32,triggers.teleport_d))
-- Dialegs
trigger_event.new("Premiere dialeg 1",
trigger_ev.dialeg_trigger,
trigger_ev.dialeg_init,
@@ -185,49 +202,17 @@ function stages.stage1_init()
tiles_layer2.new(76,3,2,128,208,16,16, tiles_layer2.update_aranya, tiles_layer2.draw_aranya)
tiles_layer2.new(78,6,2,128,208,16,16, tiles_layer2.update_aranya, tiles_layer2.draw_aranya)
-- table.insert( actors, sign.new(10, 6 , 3, 0, false) ) -- L
-- abad init
local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
-- local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
-- table.insert( actors, trigger.new(8,4,3,triggers.escena_stage1_ending,"stage1 ending","TR09") )
-- local abad_x, abad_y = coords.room_to_world ( 8, 9, 3 )
-- local abad_x, abad_y = coords.room_to_world ( 8, 9, 3 )
abad:move(abad_x, abad_y)
abad_make_safe( true )
local scr_ax, scr_ay = viewp:screen_coords(abad_x, abad_y)
remote_view_init()
viewp:free_move()
end
function stages.stage1_toBatcave()
local switches_enabled = 0
if mapa.tobatcave then return end
for key,actor in pairs(actors) do
if actor.type=="switch" and actor.enabled then
switches_enabled = switches_enabled +1
end
end
if switches_enabled<=2 then
mapa.tobatcave = true
table.insert( stages.actors, sign.new(76, 8 , 1, 0, true) ) -- L
table.insert( stages.actors, sign.new(73, 10, 3, 0, true) ) -- L
table.insert( stages.actors, sign.new(72, 5 , 1, 0, true) ) -- L
-- table.insert( stages.actors, sign.new(61, 6 , 1, 0, true) ) -- L
-- table.insert( stages.actors, sign.new(50, 9 , 1, 0, true) ) -- L
table.insert( stages.actors, sign.new(41, 5, 3, 0, false) ) -- R
-- table.insert( actors, sign.new(40, 10, 3, 0, false) ) -- R
-- table.insert( actors, sign.new(42, 1 , 2, 90, false) ) -- D
table.insert( stages.actors, sign.new(53, 4 , 3, 0, false) ) -- R
-- print("GO TO BATCAVE")
end
end
function stages.stage1_update()
stages.stage1_toBatcave()
for key,actor in pairs(stages.actors) do
@@ -256,6 +241,36 @@ function stages.stage1_draw_front()
-- boss_meter:draw()
end
function stages.stage1_bg_music()
music_player:play(audio_song_premiere)
end
function stages.stage1_toBatcave()
local switches_enabled = 0
if mapa.tobatcave then return end
for key,actor in pairs(actors) do
if actor.type=="switch" and actor.enabled then
switches_enabled = switches_enabled +1
end
end
if switches_enabled<=2 then
mapa.tobatcave = true
table.insert( stages.actors, sign.new(76, 8 , 1, 0, true) ) -- L
table.insert( stages.actors, sign.new(73, 10, 3, 0, true) ) -- L
table.insert( stages.actors, sign.new(72, 5 , 1, 0, true) ) -- L
-- table.insert( stages.actors, sign.new(61, 6 , 1, 0, true) ) -- L
-- table.insert( stages.actors, sign.new(50, 9 , 1, 0, true) ) -- L
table.insert( stages.actors, sign.new(41, 5, 3, 0, false) ) -- R
-- table.insert( actors, sign.new(40, 10, 3, 0, false) ) -- R
-- table.insert( actors, sign.new(42, 1 , 2, 90, false) ) -- D
table.insert( stages.actors, sign.new(53, 4 , 3, 0, false) ) -- R
-- print("GO TO BATCAVE")
end
end
require "stage1_world_map"
require "stage1_boss_map"
require "stage1_boss"