Gorro possat

This commit is contained in:
2026-03-27 23:13:41 +01:00
parent 92445c920c
commit e482ef8314
2 changed files with 58 additions and 1 deletions

View File

@@ -9,6 +9,7 @@ require "caco"
require "zombie" require "zombie"
require "gota" require "gota"
require "bol" require "bol"
require "gorro"
local tile_w = arcade_config.tiles_width local tile_w = arcade_config.tiles_width
local tile_h = arcade_config.tiles_height local tile_h = arcade_config.tiles_height
@@ -27,6 +28,9 @@ function game_init(menu)
abad_init() abad_init()
table.insert(actors,abad) table.insert(actors,abad)
gorro.init()
table.insert(actors,gorro)
bol.init() bol.init()
table.insert(actors,bol) table.insert(actors,bol)
@@ -63,7 +67,7 @@ function game_init(menu)
table.insert( actors, zombie.new(73, 3, 3,false) ) table.insert( actors, zombie.new(73, 3, 3,false) )
local abad_x, abad_y = arc_mapa_get_coords ( 10, 4, 3 ) local abad_x, abad_y = arc_mapa_get_coords ( 10, 4, 3 )
local abad_x, abad_y = arc_mapa_get_coords ( 77, 3, 2 ) -- local abad_x, abad_y = arc_mapa_get_coords ( 77, 3, 2 )
abad:move(abad_x, abad_y) abad:move(abad_x, abad_y)
abad_make_safe( true ) abad_make_safe( true )

53
data/gorro.lua Normal file
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@@ -0,0 +1,53 @@
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
-- posició en el gif
gorro_gif_col = 6
gorro_gif_row = 2
gorro={hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}}
function gorro.init()
local habs={{60,5},{4,5},{34,4},{62,7},{75,4}}
local r=1+math.random(0,#habs-1)
gorro.hab=habs[r][1]
-- gorro.x=habs[r][2]*8
gorro.x=habs[r][2]
local world_x, world_y = arc_mapa_get_coords(gorro.hab,gorro.x,gorro.y)
gorro.x=world_x
gorro.y=world_y
gorro.update=gorro.update
gorro.draw=gorro.draw
end
function gorro.draw()
-- draw.surf(96,32,16,16,gorro.x,gorro.y,16,16)
-- local x = gorro_gif_col*cw
-- local y = gorro_gif_row*ch
-- draw.surf(x,y,cw,ch,gorro.x*o2aX,gorro.y*o2aX,cw,ch)
local x = gorro_gif_col*cw
local y = gorro_gif_row*ch
if viewp:inside(gorro.x, gorro.y, gorro.w, gorro.h) then
local scr_x, scr_y = viewp:screen_coords( gorro.x, gorro.y )
draw.surf(x,y,gorro.w,gorro.h,scr_x,scr_y,gorro.w,gorro.h)
end
end
function gorro.update()
-- if gorro.hab==abad.hab then
-- if aabb(abad,gorro) then
-- abad.objects.gorro=true
-- if premiere.scene_intro then
-- start_scene(scenes.gorro_trobat)
-- else
-- start_scene(scenes.gorro_trobat_nointro)
-- end
-- if abad.objects.gps~=nil then current_camera=3 end
-- remove_actor(gorro)
-- end
-- end
end