[WIP] Lluita contra jefes.

+ Redisseny de mapa
+ Ajustada la vista abans del combat i fixada en la vertical
[NEW] Objecte point
This commit is contained in:
2026-04-06 23:30:53 +02:00
parent a481d3798b
commit f93c9b6c55
7 changed files with 65 additions and 25 deletions

View File

@@ -198,7 +198,19 @@ end
function world_draw()
-- Pintar la finestra del mon
render_map(sf_mapa, tiles, viewp.x, viewp.y)
if #stages.boss_hot_points>0 then
for _, p in pairs(stages.boss_hot_points) do
p:draw()
end
-- local world_x, world_y = coords.room_to_world(45,2,1)
-- local scr_x, scr_y = viewp:screen_coords( world_x, world_y )
-- draw.line(scr_x, scr_y, scr_x, scr_y+25, 12)
-- draw.line(scr_x, scr_y+25, scr_x+15, scr_y+25, 12)
-- draw.line(scr_x+15, scr_y+25, scr_x+15, scr_y+35, 12)
-- draw.line(scr_x+15, scr_y+35, scr_x+45, scr_y+35, 12)
end
-- pintar warps
for key,warp in pairs(warp.warp_list) do
if viewp:inside(warp.x, warp.y, warp.w, warp.h) then