[WIP] Lluita contra jefes.

+ Redisseny de mapa
+ Ajustada la vista abans del combat i fixada en la vertical
[NEW] Objecte point
This commit is contained in:
2026-04-06 23:30:53 +02:00
parent a481d3798b
commit f93c9b6c55
7 changed files with 65 additions and 25 deletions

View File

@@ -50,7 +50,7 @@ function imp.new(_hab, _x, _y)
step=0,
hurting=0,
jumpfwd=false,
step_length=0.6,
step_length=0.7,
vmove_space=1,
max_jump_height=24,
jump_height=0,
@@ -223,14 +223,8 @@ msg_print(0,0,"state_walking",true)
-- Limitar la velocitat de moviment
self.wait=self.wait+1
-- representació del moviment
-- if self.wait==6 then
-- self.wait=0
-- self.step=(self.step+1)%2
-- self.frame=self.anim[self.step+1]
-- end
-- representació del moviment
-- Selecció de frame
if self.wait==6 then
self.wait=0
@@ -258,8 +252,6 @@ function imp:state_falling()
msg_print(0,0,"state_falling",true)
self:reduce_cooldown()
-- print("state_falling")
self.frame=30
self.wait=self.wait+1
@@ -380,8 +372,6 @@ msg_print(0,0,"move",true)
self.action = self:movement(abad)
-- print(action)
if self.action == "right" or self.action == "left" then
self.update=imp.state_walking
-- abad.flip=false