Files
cacaus-arcade/data/trigger.lua
2026-04-04 20:45:14 +02:00

134 lines
3.1 KiB
Lua

trigger={}
function trigger.new(_hab,_x,_y,_fun,_escena)
local world_x, world_y = coords.room_to_world(_hab,_x,_y)
return {
name="trigger",
escena=_escena,
hab=_hab,
x=world_x,
y=world_y,
w=16,
h=16,
fun=_fun,
update=trigger.update,
draw=trigger.draw,
bb={x=0,y=0,w=16,h=16} }
end
function trigger:draw()
-- do nothing
local scr_x, scr_y = viewp:screen_coords( self.x, self.y )
draw.rect(scr_x,scr_y,self.w,self.h,3)
end
function trigger:update()
if self.hab==abad.hab then
if collision(abad,self) then
self:fun()
end
end
end
--function trigger:do_touched()
-- start_scene(self.scene)
-- remove_actor(self)
--end
triggers={}
function triggers:escena_abad_inici()
start_scene(scenes.abad_inici)
remove_actor(self)
end
function triggers:escena_abad_corfes()
start_scene(scenes.abad_corfes)
remove_actor(self)
end
function triggers:escena_abad_portes()
local wx1,wy1 = coords.room_to_world(abad.hab,2,4)
local wx2,wy2 = coords.room_to_world(abad.hab,6,3)
if abad.escena_portes==nil
and ( (abad.hab==31 and arc_get_tile(wx1,wy1)~=256)
or (abad.hab==71 and arc_get_tile(wx2,wy2)~=256) ) then
start_scene(scenes.abad_portes)
end
abad.escena_portes=true
remove_actor(self)
end
function triggers:escena_abad_porta_casa()
local wx1,wy1 = coords.room_to_world(abad.hab,6,4)
if arc_get_tile(wx1,wy1)~=256 then
start_scene(scenes.abad_porta_casa)
end
remove_actor(self)
end
function triggers:escena_abad_porta_batman()
local wx1,wy1 = coords.room_to_world(abad.hab,5,4)
if arc_get_tile(wx1,wy1)~=256 then
start_scene(scenes.abad_porta_batman)
end
remove_actor(self)
end
function triggers:escena_habitacio_batman()
if abad.objects.clau_premiere~=nil and abad.objects.clau_elalien~=nil then
switches.start(0,0)
abad.objects.clau_premiere=nil
abad.objects.clau_elalien=nil
remove_actor(self)
else
if batman.habitacio_porta_intro==nil then
start_scene(scenes.habitacio_batman)
batman.habitacio_porta_intro=true
end
end
end
function triggers:escena_lluita_imp()
stage1_boss()
start_scene(scenes.lluita_imp)
remove_actor(self)
end
-- function triggers:teleport_a()
-- abad.teleport=true
-- sound.play(audio_hit)
-- surf.cls(14)
-- imp.reset()
-- abad.hab=67
-- abad.x=24
-- end
--
-- function triggers:teleport_b()
-- if abad.teleport then
-- sound.play(audio_hit)
-- surf.cls(14)
-- imp.reset()
-- abad.hab=14
-- abad.x=16
-- end
-- end
--
-- function triggers:teleport_c()
-- abad.teleport2=true
-- sound.play(audio_hit)
-- surf.cls(14)
-- imp.reset()
-- abad.hab=61
-- abad.x=24
-- end
--
-- function triggers:teleport_d()
-- if abad.teleport2 then
-- sound.play(audio_hit)
-- surf.cls(14)
-- imp.reset()
-- abad.hab=29
-- abad.x=24
-- end
-- end