81 lines
2.8 KiB
Lua
81 lines
2.8 KiB
Lua
-- posició en el gif (tiles de 32)
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health_potion_gif_x = 192
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health_potion_gif_y = 128
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health_potion={
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name="health_potion",
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hab=1,
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x=1,y=1,
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vx=0, vy=0,
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w=16,h=16,
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y_speed=1,
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max_height=16,
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heal = 2,
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raising=false,
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enabled=false,
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wait = 0,
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bb={x=4,y=0,w=9,h=16}
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}
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function health_potion.init(hab, x, y, y_speed, max_height, heal)
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health_potion.hab = hab
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health_potion.x = x
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health_potion.y = y
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health_potion.y_speed = y_speed
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health_potion.max_height = max_height
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health_potion.heal = heal
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if max_height>0 then health_potion.raising=true end
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--local world_x, world_y = coords.room_to_world(health_potion.hab,health_potion.x,health_potion.y)
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--health_potion.x=world_x
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--health_potion.y=world_y
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health_potion.update=health_potion.update
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health_potion.draw=health_potion.draw
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health_potion.enabled=true
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end
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function health_potion.draw()
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if not health_potion.enabled then return end
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local x = health_potion_gif_x
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local y = health_potion_gif_y
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local scr_x, scr_y = viewp:screen_coords( health_potion.x, health_potion.y )
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draw.surf(x,y,health_potion.w,health_potion.h,scr_x,scr_y,health_potion.w,health_potion.h)
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-- draw.rect(scr_x+health_potion.bb.x,scr_y+health_potion.bb.y,health_potion.bb.w,health_potion.bb.h,3)
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end
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function health_potion.update()
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if not health_potion.enabled then return end
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if health_potion.raising and health_potion.y_speed>0 then
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health_potion.y_speed = -health_potion.y_speed
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elseif not health_potion.raising and health_potion.y_speed<0 then
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health_potion.y_speed = -health_potion.y_speed
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end
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local x2_check = health_potion.x+health_potion.bb.x+health_potion.bb.w
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local x1_check = health_potion.x+health_potion.bb.x
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local y_check = health_potion.y+health_potion.bb.h+health_potion.y_speed
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if true then
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health_potion.wait=0
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health_potion.max_height = health_potion.max_height+health_potion.y_speed
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health_potion.y = health_potion.y+health_potion.y_speed
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if health_potion.max_height==0 then health_potion.raising=false end
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end
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health_potion.wait=health_potion.wait+1
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local tile1_hit_type= arc_check_tile(x1_check, y_check )
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local tile2_hit_type= arc_check_tile(x2_check, y_check)
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local block_tile = tile1_hit_type == tiletype.block or tile2_hit_type == tiletype.block
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if block_tile then health_potion.y_speed=0 end
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health_potion.hab = coords.world_to_tile(health_potion.x, health_potion.y)
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if health_potion.hab==abad.hab then
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if collision(abad,health_potion) then
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-- abad.objects.health_potion=true
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-- remove_actor(health_potion)
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abad_heal(health_potion.heal)
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health_potion.enabled = false
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end
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end
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end |