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cacaus-arcade/data/main.lua
JailGamer 56807c2285 Escenes funcionant.
Altres correccions menors.
2026-04-01 21:58:41 +02:00

223 lines
6.3 KiB
Lua

debug = require "debug"
arcade_config = require("arcade_config")
coords = require "coords"
require "fps"
require "fade"
require "audio"
require "map"
require "mapa"
require "logo"
require "intro"
require "game"
require "switches"
require "warp"
require "trigger"
require "scenes"
coords.set_config({
tiles_width = arcade_config.tiles_width,
tiles_height = arcade_config.tiles_height,
room_cols = mapa_room_cols,
room_rows = mapa_room_rows,
rooms_per_floor = mapa_rooms_per_piso,
})
function editor_to_map_tile(editor_tile)
local result = 0
if editor_tile<256 then result = editor_tile + arcade_config.tiles_offset end
return result
end
function map_to_editor_tile(map_tile)
local result = map_tile - arcade_config.tiles_offset
if map_tile==0 then result = 256 end
return result
end
function load_tilemap( sf_mapa )
local mapa_tw, mapa_th = surf.size(sf_mapa)
local nrooms = mapa_rooms_per_piso*mapa_pisos
local x = 0
local y = 0
local yroom = 0
local xroom = 0
map.surf(sf_mapa)
for ty=0,mapa_th-1 do
if y == mapa_room_rows then
yroom = yroom + mapa_rooms_per_piso
y = 0
end
xroom = yroom
for tx=0,mapa_tw-1 do
local tile=editor_to_map_tile(mapa[1+xroom][1+x+y*mapa_room_cols])
map.tile(tx, ty, tile)
x = x + 1
if x == mapa_room_cols then
x = 0
xroom = xroom + 1
end
end
y = y +1
end
end
function mini.init()
tiles=surf.load("tiles.gif")
surf.source(tiles)
local paleta=pal.load("tiles.gif")
pal.set(paleta)
-- Crear el warp
warp.init()
logo=surf.new(arcade_config.logo_sf.width,arcade_config.logo_sf.height)
back=surf.new(arcade_config.surface.width,arcade_config.surface.height)
sf_mapa=surf.new(mapa_room_cols*mapa_rooms_per_piso,mapa_room_rows*mapa_pisos)
load_tilemap( sf_mapa )
fade.init()
font_sf=font.load("X2_font.fnt")
textsf=surf.new(arcade_config.org_resolucion.width,arcade_config.org_resolucion.height)
-- Càrrega dels audios
audio_text_abad = sound.load(audio_text_abad)
audio_text_premiere = sound.load(audio_text_premiere)
audio_text_elalien = sound.load(audio_text_elalien)
audio_text_batman = sound.load(audio_text_batman)
audio_abad_jump = sound.load(audio_abad_jump)
audio_abad_fall = sound.load(audio_abad_fall)
audio_abad_hit = sound.load(audio_abad_hit)
audio_abad_shot = sound.load(audio_abad_shot)
audio_abad_step[1] = sound.load(audio_abad_step[1])
audio_abad_step[2] = sound.load(audio_abad_step[2])
audio_abad_step[3] = sound.load(audio_abad_step[3])
audio_abad_step[4] = audio_abad_step[2]
audio_switch = sound.load(audio_switch)
audio_hit = sound.load(audio_hit)
audio_low = sound.load(audio_low)
-- Configuració dels input
keyUp = tonumber(config.key("keyup")) or key.UP
keyDown = tonumber(config.key("keydown")) or key.DOWN
keyLeft = tonumber(config.key("keyleft")) or key.LEFT
keyRight = tonumber(config.key("keyright")) or key.RIGHT
keyJump = tonumber(config.key("keyjump")) or key.UP
keyShoot = tonumber(config.key("keyshoot")) or key.SPACE
btnUp = tonumber(config.key("btnup")) or pad.UP
btnDown = tonumber(config.key("btndown")) or pad.DOWN
btnLeft = tonumber(config.key("btnleft")) or pad.LEFT
btnRight = tonumber(config.key("btnright")) or pad.RIGHT
btnJump = tonumber(config.key("btnjump")) or pad.B
btnShoot = tonumber(config.key("btnshoot")) or pad.A
btnCycle1 = tonumber(config.key("btncycle1")) or pad.RIGHTSHOULDER
btnCycle2 = tonumber(config.key("btncycle2")) or pad.LEFTSHOULDER
btnPause = tonumber(config.key("btnpause")) or pad.START
logo_init()
-- intro_init()
-- game_init()
-- final_init()
end
function mini.update()
if key.press(key.F1) then
win.zoom(win.zoom()-1)
elseif key.press(key.F2) then
win.zoom(win.zoom()+1)
elseif key.press(key.F3) then
local fs = win.fullscreen()
win.fullscreen(not fs)
win.cursor(fs)
end
if (game_update) then game_update() end
end
function arc_text(str, x, y, col)
font.current(font_sf)
draw.text(str,x,y,col)
end
function arc_textB(str, x, y, col)
font.current(font_sf)
-- Crear el borde negre
draw.text(str, x-1, y-1, 16)
draw.text(str, x , y-1, 16)
draw.text(str, x+1, y-1, 16)
draw.text(str, x-1, y, 16)
draw.text(str, x+1, y, 16)
draw.text(str, x-1, y+1, 16)
draw.text(str, x , y+1, 16)
draw.text(str, x+1, y+1, 16)
-- Escriure la cadena
draw.text(str,x,y,col)
end
-- DEBUG
-- Imprime cualquier valor, incluyendo tablas anidadas
function dump(value, indent)
indent = indent or ""
if type(value) ~= "table" then
return tostring(value)
end
local parts = {"{"}
for k, v in pairs(value) do
local key = (type(k) == "string") and k or "["..tostring(k).."]"
table.insert(parts,
string.format("%s %s = %s,",
indent, key, dump(v, indent.." ")))
end
table.insert(parts, indent.."}")
return table.concat(parts, "\n")
end
function msg_print(x, y, msg, direct_print )
local scr_x, scr_y
direct_print = direct_print or false
if direct_print then
scr_x = x
scr_y = y
else
scr_x, scr_y = viewp:screen_coords(x, y)
end
draw.rectf(scr_x,scr_y,45,7,16)
draw.text(msg,scr_x+1,scr_y+1,2)
end
function view_coord(x, y, w, h, color)
local scr_x, scr_y = viewp:screen_coords(x, y)
draw.rect(scr_x, scr_y, w, h, color)
end
function debug.write_tile(x, y, yplus, print_type, align )
local scr_x, scr_y = viewp:screen_coords(x, y)
local hab, xx, yy = coords.world_to_tile(x, y)
yplus = yplus or 0
print_type = print_type or false
align = align or "R"
local txt_offset = -7
if align=="R" then txt_offset = -14
elseif align=="L" then txt_offset = 0
end
draw.rectf(scr_x+txt_offset,scr_y+yplus,14,7,16)
-- local msg = mapa_get_tile(hab,xx,yy)
local msg = arc_get_tile(x,y)
if print_type then
msg = msg.." "..arc_check_tile(x, y)
end
draw.text(msg,scr_x+txt_offset+1,scr_y+1+yplus,2)
end