Files
cacaus-arcade/data/stage2.lua
T
JailGamer e0825e5bbb [WIP] Reestructurant codi abans de posar-me en el nivell 2
[NEW] Afegit music_player
[NEW] Música de fons des de l'inici
2026-05-29 23:28:51 +02:00

67 lines
1.5 KiB
Lua

-- stages = {}
-- stages.actors={}
function stages.stage2_init()
-- stagemgr init
stages.actors={}
stages.boss_loaded = false
stages.boss_ready = false
stages.boss_finished = false
boss = nil
actors={}
-- mapa init
mapa = stage2_mapa
tiletype={void=0,nonpc=1,stair=2,switch=3,half=4,block=5}
mapa.wait=0
mapa.step=0
surf.free(sf_mapa)
sf_mapa=surf.new(s2_mapa_room_cols*s2_mapa_rooms_per_piso,s2_mapa_room_rows*s2_mapa_pisos)
load_tilemap( sf_mapa )
-- actors init
batvio.init()
table.insert(actors,batvio)
-- abad init
local abad_x, abad_y = coords.room_to_world ( 1, 4, 3 )
abad:move(abad_x, abad_y)
abad_make_safe( true )
-- viewport init
local scr_ax, scr_ay = viewp:screen_coords(abad_x, abad_y)
viewp:free_move()
-- remote_view_init()
end
function stages.stage2_update()
for key,actor in pairs(stages.actors) do
if viewp:inside(actor.x, actor.y, actor.w, actor.h) and actor~=abad then
actor:update()
end
end
end
function stages.stage2_draw_back()
for key,actor in pairs(stages.actors) do
if viewp:inside(actor.x, actor.y, actor.w, actor.h) and actor~=abad then
actor:draw()
end
end
end
function stages.stage2_draw_middle()
end
function stages.stage2_draw_front()
end
require "stage2_world_map"
require "stage2_boss_map"
require "stage2_boss"
require "stage2_ending"