41 lines
1.0 KiB
Lua
41 lines
1.0 KiB
Lua
tiles_layer2={
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surf = nil,
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tiles = {},
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}
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function tiles_layer2.new(_hab, _x, _y, _tx, _ty, _tw, _th)
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local world_x, world_y = coords.room_to_world(_hab,_x,_y)
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print(world_x.." "..world_y)
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table.insert(
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tiles_layer2.tiles,
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{ hab = _hab,
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x = world_x,
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y = world_y,
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w = _tw,
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h = _th,
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tx = _tx,
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ty = _ty,
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tw = _tw,
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th = _th,
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}
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)
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end
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function tiles_layer2.draw()
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for i, tile in ipairs(tiles_layer2.tiles) do
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if viewp:inside(tile.x, tile.y, tile.w, tile.h) then
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local curr_surf = surf.source()
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if tiles_layer2.surf ~= nil then
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surf.source(tiles_layer2.surf)
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end
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local scr_x, scr_y = viewp:screen_coords( tile.x, tile.y )
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draw.surf(tile.tx, tile.ty, tile.tw, tile.th,
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scr_x, scr_y, tile.tw, tile.th)
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surf.source(curr_surf)
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end
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end
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end
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function tiles_layer2.update()
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end |