57 lines
1.5 KiB
Lua
57 lines
1.5 KiB
Lua
o2aX = arcade_config.org2arc_escala
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cxr = arcade_config.character_per_row-1
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cxr2 = arcade_config.character_per_row_base2
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cw = arcade_config.character_width
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ch = arcade_config.character_height
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-- posició en el gif
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gps_gif_col = 7
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gps_gif_row = 3
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gps={hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}}
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function gps.init()
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local habs={{33,8},{13,4},{51,9},{50,4},{42,7}}
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local r=1+math.random(0,#habs-1)
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gps.hab=habs[r][1]
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-- gps.x=habs[r][2]*8
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gps.x=habs[r][2]
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local world_x, world_y = coords.room_to_world(gps.hab,gps.x,gps.y)
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gps.x=world_x
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gps.y=world_y
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gps.update=gps.update
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gps.draw=gps.draw
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end
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function gps.draw()
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-- draw.surf(112,48,16,16,gps.x,gps.y,16,16)
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-- local x = gps_gif_col*cw
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-- local y = gps_gif_row*ch
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-- draw.surf(x,y,cw,ch,gps.x*o2aX,gps.y*o2aX,cw,ch)
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local x = gps_gif_col*cw
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local y = gps_gif_row*ch
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if viewp:inside(gps.x, gps.y, gps.w, gps.h) then
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local scr_x, scr_y = viewp:screen_coords( gps.x, gps.y )
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draw.surf(x,y,gps.w,gps.h,scr_x,scr_y,gps.w,gps.h)
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end
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end
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function gps.update()
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--if gps.hab==abad.hab then
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-- if aabb(abad,gps) then
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-- abad.objects.gps=true
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-- if abad.objects.gorro==nil then
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-- current_camera=1
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-- elseif abad.objects.peu==nil then
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-- current_camera=2
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-- else
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-- current_camera=3
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-- end
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-- remove_actor(gps)
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-- start_scene(scenes.gps_trobat)
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-- end
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--end
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end
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