Files
cacaus-arcade/data/main.lua
T
JailGamer 216e669bd3 [NEW] Separats els fitxers de fase en 'normal', boss, maps
[NEW] Canviada la gestió de càrrega i execució de la fase de jefe
[FIX] Musica parada a l'eixir del jefe
2026-05-10 19:09:59 +02:00

115 lines
2.8 KiB
Lua

arcade_config = require("arcade_config")
coords = require "coords"
require "helpers"
require "controller"
require "states"
require "map"
require "mapa"
require "warp"
require "fade"
require "audio"
require "logo"
require "intro"
require "scenes"
require "title"
require "game"
require "opcions"
require "opcions_input"
require "point"
require "fps"
--require "menu"
coords.set_config({
tiles_width = arcade_config.tiles_width,
tiles_height = arcade_config.tiles_height,
room_cols = mapa_room_cols,
room_rows = mapa_room_rows,
rooms_per_floor = mapa_rooms_per_piso,
})
font_default = font.current()
function images_init()
tiles=surf.load("tiles.gif")
surf.source(tiles)
local paleta=pal.load("tiles.gif")
pal.set(paleta)
tiles2=surf.load("tiles2.gif")
-- Crear el warp
warp.init(tiles)
end
function image_close()
surf.free(tiles)
warp.close()
end
function fonts_init()
font_sf=font.load("X2_font.fnt")
end
function mapa_init()
sf_mapa=surf.new(mapa_room_cols*mapa_rooms_per_piso,mapa_room_rows*mapa_pisos)
load_tilemap( sf_mapa )
end
function audio_init()
-- Càrrega dels audios
audio_text_abad = sound.load(audio_text_abad)
audio_text_premiere = sound.load(audio_text_premiere)
audio_text_elalien = sound.load(audio_text_elalien)
audio_text_batman = sound.load(audio_text_batman)
audio_text_imp = sound.load(audio_text_imp)
audio_abad_jump = sound.load(audio_abad_jump)
audio_abad_fall = sound.load(audio_abad_fall)
audio_abad_hit = sound.load(audio_abad_hit)
audio_abad_shot = sound.load(audio_abad_shot)
audio_abad_step[1] = sound.load(audio_abad_step[1])
audio_abad_step[2] = sound.load(audio_abad_step[2])
audio_abad_step[3] = sound.load(audio_abad_step[3])
audio_abad_step[4] = audio_abad_step[2]
audio_switch = sound.load(audio_switch)
audio_hit = sound.load(audio_hit)
audio_low = sound.load(audio_low)
end
function mini.init()
-- back_sf=surf.new(256,192)
math.randomseed(os.time())
fonts_init()
images_init()
mapa_init()
fade.init()
audio_init()
controller:init()
logo_config(font_sf)
surf.target(0)
surf.cls(16)
states:executar("game")
end
function mini.update()
if key.press(key.F1) then
win.zoom(win.zoom()-1)
elseif key.press(key.F2) then
win.zoom(win.zoom()+1)
elseif key.press(key.F3) then
local fs = win.fullscreen()
win.fullscreen(not fs)
win.cursor(fs)
end
if (game_update) then game_update() end
-- Pausa per a que vaja be en mini 1.5.1
-- local t0 = os.clock()
-- while os.clock()-t0<0.01 do end
-- draw.text(sys.fps(),0,15,2)
end
function mini.close()
surf.free(font_sf)
end