126 lines
3.6 KiB
Lua
126 lines
3.6 KiB
Lua
require "fps"
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require "mapa"
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local viewport= require("viewport")
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local arcade_config = require("arcade_config")
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o2aX = arcade_config.org2arc_escala
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local txr = arcade_config.tiles_per_row-1
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local txr2 = arcade_config.tiles_per_row_base2
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local toff= arcade_config.tiles_offset
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local tw = arcade_config.tiles_width
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local th = arcade_config.tiles_height
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local viewp = viewport.new()
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function game_init(menu)
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game_update=update_game
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end
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function render_view ( hab, x ,y )
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local curr_ssurf = surf.source()
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local curr_tsurf = surf.target()
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local room_x = hab % mapa_rooms_per_piso
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local room_y = math.floor(hab / mapa_rooms_per_piso)
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local first_x = -1
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local first_y = -1
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local first_x = 0
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local first_y = 0
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if room_x == 0 then first_x = 0 end
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if room_y == 0 then first_y = 0 end
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surf.target(map_buffer)
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surf.cls(16)
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surf.source(tiles)
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for ry=0,2 do
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for rx=0,2 do
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local buffer_x = rx*mapa_room_cols*tw
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local buffer_y = ry*mapa_room_rows*th
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local room = (room_y+ry+first_y)*mapa_rooms_per_piso+(room_x+rx+first_x)
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draw_hab(room, buffer_x, buffer_y)
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end
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end
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surf.source(map_buffer)
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surf.target(0)
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local vrx, vry = viewp:roomXY(hab)
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print(hab.." "..vrx.." "..vry)
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draw.surf(viewp.x-vrx,viewp.y-vry,viewp.width,viewp.height,0,0,viewp.width,viewp.height)
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surf.source(curr_ssurf)
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surf.source(curr_tsurf)
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end
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function update_game()
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surf.target(0)
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surf.cls(16)
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-- surf.target(logo)
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-- surf.cls(16)
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-- draw.text("UPDATE_GAME",0,0,15)
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-- surf.source(logo)
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-- draw.surf(0,0,36,5,56,70,arcade_config.logo_sf.width,arcade_config.logo_sf.height)
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-- render_view(10)
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--- if abad.hurting == 0 then
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--- draw_hab(abad.hab,0,0)
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--- --text(abad.hab,1,1,2)
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--- draw_hab(cameras[current_camera].hab,0,48)
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--- -- text(camera_names[current_camera],2*o2aX,49*o2aX,8)
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--- arc_textB(camera_names[current_camera],2*o2aX,49*o2aX,8)
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---
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--- score.draw()
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--- surf.source(tiles)
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--- -- draw.text("x"..abad.vides,114*o2aX,13*o2aX,2)
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--- arc_text("x"..abad.vides,114*o2aX,13*o2aX,2)
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--- draw.rectf((102+(abad.energia>>1))*o2aX,30*o2aX,(21-(abad.energia>>1))*o2aX,8*o2aX,16)
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--- else
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--- draw.surf(0,0,16*o2aX,9*o2aX,50*o2aX,40*o2aX,16*o2aX,9*o2aX,true)
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--- if abad.hurting > 40 then
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--- -- draw.text("x"..abad.vides+1,63*o2aX,43*o2aX,3)
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--- arc_text("x"..abad.vides+1,63*o2aX,43*o2aX,3)
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--- elseif abad.hurting < 20 then
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--- -- draw.text("x"..abad.vides,63*o2aX,43*o2aX,2)
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--- arc_text("x"..abad.vides,63*o2aX,43*o2aX,2)
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--- end
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--- end
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---
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--- mapa_update(abad.hab,cameras[current_camera].hab)
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local vp_x, vp_y = viewp:position()
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if key.down(keyRight) then
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vp_x = vp_x+1
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elseif key.down(keyLeft) then
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if vp_x>0 then vp_x = vp_x-1 end
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elseif key.down(keyUp) then
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if vp_y>0 then vp_y = vp_y -1 end
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elseif key.down(keyDown) then
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vp_y = vp_y+1
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end
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viewp:position(vp_x, vp_y)
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local room = viewp:room()
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render_view(room)
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fps_print()
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viewp:print()
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end
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function draw_hab(hab,x,y,editing)
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-- print(hab.." "..x.." "..y)
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view.origin(x,y)
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mapa_draw(hab)
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-- if not editing then
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-- for key,actor in pairs(actors) do
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-- if actor.hab==hab then
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-- actor:draw()
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-- end
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-- end
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-- if imp.hab==hab then imp.draw() end
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-- if bambolla.hab==hab then bambolla.draw() end
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-- if cacau.hab==hab then cacau:draw() end
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-- if fireball.hab==hab then fireball:draw() end
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-- end
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view.origin(0,0)
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end |