123 lines
4.1 KiB
Lua
123 lines
4.1 KiB
Lua
require "fade"
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require "audio"
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require "intro"
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require "map"
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local arcade_config = require("arcade_config")
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function mini.init()
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tiles=surf.load("tiles.gif")
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surf.source(tiles)
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local paleta=pal.load("tiles.gif")
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pal.set(paleta)
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logo=surf.new(arcade_config.logo_sf.width,arcade_config.logo_sf.height)
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back=surf.new(arcade_config.surface.width,arcade_config.surface.height)
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-- buffer per a 3x3 habitacions
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local map_buffer_width = 3*mapa_room_cols*arcade_config.tiles_width
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local map_buffer_height = 3*mapa_room_rows*arcade_config.tiles_height
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map_buffer=surf.new(map_buffer_width, map_buffer_height)
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fade.init()
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textsf=surf.new(arcade_config.org_resolucion.width,arcade_config.org_resolucion.height)
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-- Càrrega dels audios
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audio_text_abad = sound.load(audio_text_abad)
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audio_text_premiere = sound.load(audio_text_premiere)
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audio_text_elalien = sound.load(audio_text_elalien)
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audio_text_batman = sound.load(audio_text_batman)
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audio_abad_jump = sound.load(audio_abad_jump)
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audio_abad_fall = sound.load(audio_abad_fall)
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audio_abad_hit = sound.load(audio_abad_hit)
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audio_abad_shot = sound.load(audio_abad_shot)
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audio_abad_step[1] = sound.load(audio_abad_step[1])
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audio_abad_step[2] = sound.load(audio_abad_step[2])
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audio_abad_step[3] = sound.load(audio_abad_step[3])
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audio_abad_step[4] = audio_abad_step[2]
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audio_switch = sound.load(audio_switch)
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audio_hit = sound.load(audio_hit)
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audio_low = sound.load(audio_low)
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-- Configuració dels input
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keyUp = tonumber(config.key("keyup")) or key.UP
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keyDown = tonumber(config.key("keydown")) or key.DOWN
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keyLeft = tonumber(config.key("keyleft")) or key.LEFT
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keyRight = tonumber(config.key("keyright")) or key.RIGHT
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keyJump = tonumber(config.key("keyjump")) or key.UP
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keyShoot = tonumber(config.key("keyshoot")) or key.SPACE
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btnUp = tonumber(config.key("btnup")) or pad.UP
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btnDown = tonumber(config.key("btndown")) or pad.DOWN
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btnLeft = tonumber(config.key("btnleft")) or pad.LEFT
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btnRight = tonumber(config.key("btnright")) or pad.RIGHT
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btnJump = tonumber(config.key("btnjump")) or pad.B
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btnShoot = tonumber(config.key("btnshoot")) or pad.A
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btnCycle1 = tonumber(config.key("btncycle1")) or pad.RIGHTSHOULDER
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btnCycle2 = tonumber(config.key("btncycle2")) or pad.LEFTSHOULDER
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btnPause = tonumber(config.key("btnpause")) or pad.START
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-- game_init()
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intro_init()
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-- final_init()
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end
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function mini.update()
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if key.press(key.F1) then
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win.zoom(win.zoom()-1)
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elseif key.press(key.F2) then
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win.zoom(win.zoom()+1)
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elseif key.press(key.F3) then
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local fs = win.fullscreen()
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win.fullscreen(not fs)
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win.cursor(fs)
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end
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if (game_update) then game_update() end
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end
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function arc_text(str, x, y, col)
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local curr_surf_tgt = surf.target()
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local curr_surf_src = surf.source()
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local sw = arcade_config.org_resolucion.width
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local sh = arcade_config.org_resolucion.height
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local dw = arcade_config.resolucion.width
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local dh = arcade_config.resolucion.height
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surf.target(textsf)
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surf.cls(0)
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draw.text(str,0,0,col)
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-- print("arc_ "..str)
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surf.source(textsf)
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surf.target(curr_surf_tgt)
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draw.surf(0,0,sw,sh,x,y,dw,dh)
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surf.source(curr_surf_src)
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end
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function arc_textB(str, x, y, col)
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local ox, oy = view.origin()
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local curr_surf_tgt = surf.target()
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local curr_surf_src = surf.source()
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local sw = arcade_config.org_resolucion.width
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local sh = arcade_config.org_resolucion.height
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local dw = arcade_config.resolucion.width
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local dh = arcade_config.resolucion.height
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surf.target(textsf)
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view.origin(0,0)
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surf.cls(0)
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draw.text(str,0,0,16)
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draw.text(str,1,0,16)
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draw.text(str,2,0,16)
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draw.text(str,0,1,16)
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draw.text(str,2,1,16)
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draw.text(str,0,2,16)
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draw.text(str,1,2,16)
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draw.text(str,2,2,16)
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draw.text(str,1,1,col)
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-- print("arc_B "..str)
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surf.source(textsf)
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surf.target(curr_surf_tgt)
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view.origin(ox,oy)
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draw.surf(0,0,sw,sh,x,y,dw,dh)
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surf.source(curr_surf_src)
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end |