Files
cacaus-arcade/data/flow.lua
JailGamer fc9ed7614e - Primer 'redo' de part del codi
- Afegida la pantalla de titol
2026-04-02 21:46:43 +02:00

63 lines
1.5 KiB
Lua

flow={
level=1,
step={0},
paths={ {flow_safe} },
registre={ }
-- sub_path_enable = false,
-- sub_step = 0,
-- sub_path={}
}
function flow_safe()
print("FLOW SAFE")
end
function flow:print()
print("> STEP= "..self.step.." / "..#self.path)
if self.sub_path_enable then
print("> SUB_PATH_ENABLE= TRUE")
else
print("> SUB_PATH_ENABLE= FALSE")
end
print("> SUB_STEP= "..self.sub_step.." / "..#self.sub_path)
print("")
end
function flow:next()
local level_step = self.step[self.level]
local level_path = self.paths[self.level]
-- print("LEVEL= "..self.level)
-- print("LEVEL_STEP= "..level_step)
if level_step+1 > #level_path then
-- Si s'ha acabat la llista pujar de nivell
if self.level>1 then self.level=self.level-1 end
level_step = self.step[self.level]
-- level_path = self.paths[self.level]
end
-- següent pas
level_step = level_step+1
game_update = self.paths[self.level][level_step]
-- result = self.step[self.level]
self.step[self.level] = level_step
end
function flow:restore()
local level_step = self.step[self.level]
game_update = self.paths[self.level][level_step]
end
function flow:call(nom)
game_update = self.registre[nom]
end
function flow:add_path( path )
self.level = self.level+1
self.step[self.level] = 0
self.paths[self.level] = path
end
function flow:add(name, fn)
self.registre[name] = fn
end