75 lines
2.2 KiB
Lua
75 lines
2.2 KiB
Lua
health_potion_gif_x = 192
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health_potion_gif_y = 128
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health_potion={}
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function health_potion.new(_hab, _x, _y, _y_speed, _max_height, _heal)
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_raising = false
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if _max_height>0 then _raising=true end
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return {
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name="health_potion",
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hab = _hab,
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x = _x, y = _y,
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w = 16, h = 16,
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vx=0, vy=0,
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y_speed = _y_speed,
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max_height = _max_height,
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heal = _heal,
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raising = _raising,
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enabled=true,
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wait = 0,
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bb={x=4,y=0,w=9,h=16},
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update=health_potion.update,
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draw=health_potion.draw,
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}
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end
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function health_potion:draw()
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if not self.enabled then return end
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local x = health_potion_gif_x
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local y = health_potion_gif_y
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local scr_x, scr_y = viewp:screen_coords( self.x, self.y )
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if self.heal==1 then
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pal.subpal(3,11)
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elseif self.heal==2 then
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pal.subpal(3,8)
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end
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draw.surf(x,y,self.w,self.h,scr_x,scr_y,self.w,self.h)
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pal.subpal(3)
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-- draw.rect(scr_x+health_potion.bb.x,scr_y+health_potion.bb.y,health_potion.bb.w,health_potion.bb.h,3)
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end
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function health_potion:update()
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if not self.enabled then return end
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if self.raising and self.y_speed>0 then
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self.y_speed = -self.y_speed
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elseif not self.raising and self.y_speed<0 then
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self.y_speed = -self.y_speed
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end
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local x2_check = self.x+self.bb.x+self.bb.w
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local x1_check = self.x+self.bb.x
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local y_check = self.y+self.bb.h+self.y_speed
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if true then
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self.wait=0
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self.max_height = self.max_height+self.y_speed
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self.y = self.y+self.y_speed
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if self.max_height==0 then self.raising=false end
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end
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self.wait=self.wait+1
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local tile1_hit_type= arc_check_tile(x1_check, y_check )
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local tile2_hit_type= arc_check_tile(x2_check, y_check)
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local block_tile = tile1_hit_type == tiletype.block or tile2_hit_type == tiletype.block
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if block_tile then self.y_speed=0 end
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self.hab = coords.world_to_tile(self.x, self.y)
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if self.hab==abad.hab then
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if collision(abad,self) then
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abad_heal(self.heal)
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self.enabled = false
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remove_actor(self)
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end
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end
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end |