arreglat el CMakeLists.txt per a windows
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@@ -11,29 +11,27 @@ set(EXECUTABLE demo1_pixels_wave)
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# Buscar SDL3 automáticamente
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find_package(SDL3 REQUIRED)
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include_directories(${SDL3_INCLUDE_DIRS})
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link_directories(${SDL3_LIBRARY_DIRS})
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# Detectar la plataforma y ajustar configuraciones específicas
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if(WIN32)
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set(PLATFORM windows)
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set(LDFLAGS "-lmingw32 -lws2_32 ${SDL3_LIBRARIES}")
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set(EXE_EXT ".exe")
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set(EXTRA_LIBS mingw32 ws2_32)
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elseif(UNIX AND NOT APPLE)
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set(PLATFORM linux)
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set(EXE_EXT ".out")
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set(LDFLAGS "${SDL3_LIBRARIES}")
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set(EXTRA_LIBS "")
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elseif(APPLE)
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set(PLATFORM macos)
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set(EXE_EXT ".out")
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set(LDFLAGS "${SDL3_LIBRARIES}")
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set(EXTRA_LIBS "")
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endif()
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# Añadir el ejecutable
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add_executable(${EXECUTABLE}${EXE_EXT} ${SOURCE})
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# Enlazar las bibliotecas
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target_link_libraries(${EXECUTABLE}${EXE_EXT} ${LDFLAGS})
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# Enlazar las bibliotecas específicas y SDL3
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target_link_libraries(${EXECUTABLE}${EXE_EXT} ${EXTRA_LIBS} SDL3::SDL3)
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# Colocar el ejecutable en la raíz del proyecto
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set_target_properties(${EXECUTABLE}${EXE_EXT} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
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@@ -1,3 +1,4 @@
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#define _USE_MATH_DEFINES
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#include <SDL3/SDL.h>
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#include <cmath>
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@@ -55,10 +56,10 @@ int main(int argc, char *argv[])
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{
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float dist = sqrt(i * i + j * j);
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float z = cos((dist / 40 - time) * M_PI * 2) * 6;
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const int x = rad + i + dx;
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const int y = rad + j - z + dy;
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if (x < WIDTH && y < HEIGHT && x >= 0 && y >= 0)
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surface[x + y * WIDTH] = 1;
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const int X = rad + i + dx;
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const int Y = rad + j - z + dy;
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if (X < WIDTH && Y < HEIGHT && X >= 0 && Y >= 0)
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surface[X + Y * WIDTH] = 1;
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}
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// Vuelca la surface a la textura
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@@ -68,9 +69,7 @@ int main(int argc, char *argv[])
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}
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SDL_UnlockTexture(texture);
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SDL_RenderTexture(renderer, texture, nullptr, nullptr);
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SDL_RenderPresent(renderer);
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}
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