migrat a SDL3

This commit is contained in:
2025-03-23 20:08:55 +01:00
parent 3e860d8a30
commit 4c9b8adfa6
4 changed files with 424 additions and 0 deletions

240
source/main.cpp Normal file
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#include <SDL3/SDL.h>
#include "dot.h"
#include "defines.h"
#include "dbgtxt.h"
#include <iostream>
#include <vector>
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
Dot::DotData dots[MAX_DOTS];
SDL_FPoint dot_points[MAX_DOTS];
int test[8] = {1, 10, 100, 500, 1000, 10000, 50000, MAX_DOTS};
int scenario = 0;
std::string text = "";
int text_pos = 0;
bool show_text = true;
int counter = 0;
bool should_exit = false;
Uint32 ticks = 0;
void setText()
{
const std::string text2 = test[scenario] == 1 ? " PIXEL" : " PIXELS";
text = std::to_string(test[scenario]) + text2;
const int size = text.size() * 8;
text_pos = WIDTH / 2 - size / 2;
counter = TEXT_TIME;
show_text = true;
}
void initDots()
{
for (int i = 0; i < test[scenario]; ++i)
{
const int sign = ((rand() % 2) * 2) - 1;
const float x = (rand() % (WIDTH / 2)) + (WIDTH / 4);
const float vx = (((rand() % 20) + 10) * 0.1f) * sign;
const float vy = ((rand() % 60) - 30) * 0.1f;
const Color color = {(rand() % 192) + 32, (rand() % 192) + 32, (rand() % 192) + 32};
dots[i] = Dot::ini(x, vx, vy, color);
}
setText();
}
void pushUpDots()
{
for (int i = 0; i < test[scenario]; ++i)
{
const int sign = ((rand() % 2) * 2) - 1;
const float vx = (((rand() % 20) + 10) * 0.1f) * sign;
const float vy = ((rand() % 40) * 0.1f) + 5;
Dot::modVel(dots[i], vx, -vy);
}
}
bool init()
{
// Initialization flag
bool success = true;
// Initialize SDL
if (!SDL_Init(SDL_INIT_VIDEO))
{
printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError());
success = false;
}
else
{
// Create window
window = SDL_CreateWindow(WINDOW_CAPTION, WIDTH * ZOOM, HEIGHT * ZOOM, SDL_WINDOW_OPENGL);
if (window == nullptr)
{
printf("Window could not be created! SDL Error: %s\n", SDL_GetError());
success = false;
}
else
{
// Create renderer for window
renderer = SDL_CreateRenderer(window, nullptr);
if (renderer == nullptr)
{
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
success = false;
}
else
{
// Initialize renderer color
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
// Establece el tamaño del renderizador
SDL_SetRenderLogicalPresentation(renderer, WIDTH, HEIGHT, SDL_LOGICAL_PRESENTATION_INTEGER_SCALE);
}
}
}
ticks = SDL_GetTicks();
srand(time(nullptr));
dbg_init(renderer);
initDots();
setText();
return success;
}
void close()
{
// Destroy window
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
// Quit SDL subsystems
SDL_Quit();
}
void checkEvents()
{
SDL_Event event;
// Comprueba los eventos que hay en la cola
while (SDL_PollEvent(&event) != 0)
{
// Evento de salida de la aplicación
if (event.type == SDL_EVENT_QUIT)
{
should_exit = true;
break;
}
if (event.type == SDL_EVENT_KEY_DOWN && event.key.repeat == 0)
{
switch (event.key.key)
{
case SDLK_ESCAPE:
should_exit = true;
break;
case SDLK_SPACE:
pushUpDots();
break;
case SDLK_1:
scenario = 0;
initDots();
break;
case SDLK_2:
scenario = 1;
initDots();
break;
case SDLK_3:
scenario = 2;
initDots();
break;
case SDLK_4:
scenario = 3;
initDots();
break;
case SDLK_5:
scenario = 4;
initDots();
break;
case SDLK_6:
scenario = 5;
initDots();
break;
case SDLK_7:
scenario = 6;
initDots();
break;
case SDLK_8:
scenario = 7;
initDots();
break;
default:
break;
}
}
}
}
void update()
{
if (SDL_GetTicks() - ticks > 15)
{
ticks = SDL_GetTicks();
for (int i = 0; i < test[scenario]; ++i)
{
dot_points[i] = Dot::update(dots[i]);
}
if (counter > 0)
{
counter--;
}
else
{
show_text = false;
}
}
}
void render()
{
SDL_SetRenderDrawColor(renderer, 32, 32, 32, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 224, 224, 224, 255);
SDL_RenderPoints(renderer, dot_points, test[scenario]);
if (show_text)
{
dbg_print(text_pos, 8, text.c_str(), 255, 32, 32);
}
SDL_RenderPresent(renderer);
}
int main(int argc, char *args[])
{
init();
while (!should_exit)
{
update();
checkEvents();
render();
}
close();
return 0;
}