Files
demo4-sprites/source/main.cpp
T
2025-03-23 22:56:10 +01:00

163 lines
2.8 KiB
C++

#include "texture.h"
#include "ball.h"
#include "defines.h"
#include <iostream>
#include <SDL3/SDL.h>
SDL_Window *window = nullptr;
SDL_Renderer *renderer = nullptr;
Texture *texture = nullptr;
Ball *ball[NUM_BALLS];
bool should_exit = false;
Uint64 ticks = 0;
bool init()
{
// Initialization flag
bool success = true;
// Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO))
{
printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError());
success = false;
}
else
{
// Create window
window = SDL_CreateWindow("demo_pelotas1", DEMO_WIDTH * WINDOW_ZOOM, DEMO_HEIGHT * WINDOW_ZOOM, SDL_WINDOW_OPENGL);
if (window == NULL)
{
printf("Window could not be created! SDL Error: %s\n", SDL_GetError());
success = false;
}
else
{
// Create renderer for window
renderer = SDL_CreateRenderer(window, nullptr);
if (renderer == NULL)
{
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
success = false;
}
else
{
// Initialize renderer color
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_SetRenderLogicalPresentation(renderer, DEMO_WIDTH, DEMO_HEIGHT, SDL_LOGICAL_PRESENTATION_INTEGER_SCALE);
}
}
}
texture = new Texture(renderer, TEXTURE_FILE);
for (int i = 0; i < NUM_BALLS; ++i)
{
const int VX = rand() % 2 == 0 ? 1 : -1;
const int VY = rand() % 2 == 0 ? 1 : -1;
const int X = rand() % DEMO_WIDTH;
const int Y = rand() % DEMO_HEIGHT;
constexpr int SIZE = BALL_SIZE;
ball[i] = new Ball(X, Y, SIZE, SIZE, VX, VY, texture);
}
ticks = SDL_GetTicks();
srand(time(nullptr));
return success;
}
void close()
{
// Destroy window
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
if (texture)
{
delete texture;
}
for (int i = 0; i < NUM_BALLS; ++i)
{
if (ball[i])
{
delete ball[i];
}
}
// Quit SDL subsystems
SDL_Quit();
}
void checkEvents()
{
SDL_Event event;
// Comprueba los eventos que hay en la cola
while (SDL_PollEvent(&event) != 0)
{
// Evento de salida de la aplicación
if (event.type == SDL_EVENT_QUIT)
{
should_exit = true;
break;
}
if (event.type == SDL_EVENT_KEY_DOWN && event.key.repeat == 0)
{
switch (event.key.key)
{
case SDLK_ESCAPE:
should_exit = true;
break;
default:
break;
}
}
}
}
void update()
{
if (SDL_GetTicks() - ticks > DEMO_SPEED)
{
ticks = SDL_GetTicks();
for (int i = 0; i < NUM_BALLS; ++i)
{
ball[i]->update();
}
}
}
void render()
{
SDL_SetRenderDrawColor(renderer, BG_R, BG_G, BG_B, 255);
SDL_RenderClear(renderer);
for (int i = 0; i < NUM_BALLS; ++i)
{
ball[i]->render();
}
SDL_RenderPresent(renderer);
}
int main(int argc, char *args[])
{
init();
while (!should_exit)
{
update();
checkEvents();
render();
}
close();
return 0;
}