migrat a SDL3
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@@ -1,19 +1,21 @@
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#pragma once
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#include "SDL2/SDL.h"
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#include <stdlib.h> /* srand, rand */
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constexpr Uint64 DEMO_SPEED = 1000/60;
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#define SCREEN_WIDTH 480
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#define SCREEN_HEIGHT 360
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#define NUM_BALLS 100
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#define BALL_SIZE 36
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#define NUM_FRAMES 4
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#define BG_R 96
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#define BG_G 96
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#define BG_B 96
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#define TEXTURE_FILE "resources/soccer_ball.png"
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constexpr int DEMO_WIDTH = 480;
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constexpr int DEMO_HEIGHT = 360;
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constexpr int WINDOW_ZOOM = 2;
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constexpr int NUM_BALLS = 100;
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constexpr int BALL_SIZE = 36;
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constexpr int NUM_FRAMES = 4;
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struct color_t
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constexpr int BG_R = 96;
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constexpr int BG_G = 96;
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constexpr int BG_B = 96;
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constexpr char TEXTURE_FILE[] = "resources/soccer_ball.png";
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struct Color
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{
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int r, g, b;
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};
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