Files
demo4_sprites/source/defines.h

19 lines
324 B
C

#pragma once
#include "SDL2/SDL.h"
#include <stdlib.h> /* srand, rand */
#define SCREEN_WIDTH 480
#define SCREEN_HEIGHT 360
#define NUM_BALLS 100
#define BALL_SIZE 36
#define NUM_FRAMES 4
#define BG_R 96
#define BG_G 96
#define BG_B 96
#define TEXTURE_FILE "resources/soccer_ball.png"
struct color_t
{
int r, g, b;
};