Eliminado el filtro bilineal
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@@ -70,12 +70,6 @@ bool init()
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}
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else
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{
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// Set texture filtering to linear
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if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
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{
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printf("Warning: Linear texture filtering not enabled!");
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}
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// Create window
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window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH * 2, SCREEN_HEIGHT * 2, SDL_WINDOW_SHOWN);
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if (window == NULL)
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