Eliminado el filtro bilineal
This commit is contained in:
@@ -70,12 +70,6 @@ bool init()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Set texture filtering to linear
|
|
||||||
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
|
|
||||||
{
|
|
||||||
printf("Warning: Linear texture filtering not enabled!");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create window
|
// Create window
|
||||||
window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH * 2, SCREEN_HEIGHT * 2, SDL_WINDOW_SHOWN);
|
window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH * 2, SCREEN_HEIGHT * 2, SDL_WINDOW_SHOWN);
|
||||||
if (window == NULL)
|
if (window == NULL)
|
||||||
|
|||||||
Reference in New Issue
Block a user