Eliminado el filtro bilineal

This commit is contained in:
2024-08-22 09:16:33 +02:00
parent 5501c00ef4
commit 066188f6bf

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@@ -70,12 +70,6 @@ bool init()
}
else
{
// Set texture filtering to linear
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
{
printf("Warning: Linear texture filtering not enabled!");
}
// Create window
window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH * 2, SCREEN_HEIGHT * 2, SDL_WINDOW_SHOWN);
if (window == NULL)