canviat abs per fabs
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@@ -1,14 +1,22 @@
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#include <SDL3/SDL.h>
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#include "texture.h"
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#include "ball.h"
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#include "defines.h"
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#include "dbgtxt.h"
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#include <iostream>
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#include <vector>
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#include <array>
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#include <cstdlib>
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#include <ctime>
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#include <memory>
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#include <SDL3/SDL_error.h> // for SDL_GetError
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#include <SDL3/SDL_events.h> // for SDL_EventType, SDL_PollEvent, SDL_Event
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#include <SDL3/SDL_init.h> // for SDL_Init, SDL_Quit, SDL_INIT_VIDEO
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#include <SDL3/SDL_keycode.h> // for SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5
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#include <SDL3/SDL_render.h> // for SDL_SetRenderDrawColor, SDL_CreateRend...
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#include <SDL3/SDL_stdinc.h> // for Uint64
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#include <SDL3/SDL_timer.h> // for SDL_GetTicks
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#include <SDL3/SDL_video.h> // for SDL_CreateWindow, SDL_DestroyWindow
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#include <array> // for array
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#include <cstdlib> // for rand, srand
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#include <ctime> // for time
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#include <iostream> // for basic_ostream, char_traits, operator<<
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#include <memory> // for unique_ptr, shared_ptr, make_shared
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#include <string> // for operator+, string, to_string
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#include <vector> // for vector
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#include "ball.h" // for Ball
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#include "dbgtxt.h" // for dbg_init, dbg_print
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#include "defines.h" // for SCREEN_WIDTH, SCREEN_HEIGHT, WINDOW_SIZE
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#include "texture.h" // for Texture
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// Variables globales
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SDL_Window *window = nullptr;
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