arreglos d'estil

This commit is contained in:
2025-03-24 14:08:26 +01:00
parent 29b18e30b5
commit 9bc129e9b0
3 changed files with 96 additions and 93 deletions

View File

@@ -6,11 +6,11 @@ class Texture;
// Constructor // Constructor
Ball::Ball(float x, float vx, float vy, Color color, std::shared_ptr<Texture> texture) Ball::Ball(float x, float vx, float vy, Color color, std::shared_ptr<Texture> texture)
: sprite_(std::make_unique<Sprite>(texture)),
pos_({x, 0.0f, BALL_SIZE, BALL_SIZE})
{ {
pos_ = {x, 0.0f, BALL_SIZE, BALL_SIZE};
vx_ = vx; vx_ = vx;
vy_ = vy; vy_ = vy;
sprite_ = std::make_unique<Sprite>(texture);
sprite_->setPos({pos_.x, pos_.y}); sprite_->setPos({pos_.x, pos_.y});
sprite_->setSize(BALL_SIZE, BALL_SIZE); sprite_->setSize(BALL_SIZE, BALL_SIZE);
sprite_->setClip({0, 0, BALL_SIZE, BALL_SIZE}); sprite_->setClip({0, 0, BALL_SIZE, BALL_SIZE});

View File

@@ -1,19 +1,19 @@
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include "texture.h" #include "texture.h"
#include <SDL3/SDL_error.h> // for SDL_GetError #include <SDL3/SDL_error.h> // Para SDL_GetError
#include <SDL3/SDL_log.h> // for SDL_Log #include <SDL3/SDL_log.h> // Para SDL_Log
#include <SDL3/SDL_pixels.h> // for SDL_PixelFormat #include <SDL3/SDL_pixels.h> // Para SDL_PixelFormat
#include <SDL3/SDL_surface.h> // for SDL_CreateSurfaceFrom, SDL_DestroySurface #include <SDL3/SDL_surface.h> // Para SDL_CreateSurfaceFrom, SDL_DestroySurface
#include <stdio.h> // for NULL #include <stdio.h> // Para NULL
#include <stdlib.h> // for exit #include <stdlib.h> // Para exit
#include <iostream> // for basic_ostream, char_traits, operator<< #include <iostream> // Para basic_ostream, char_traits, operator<<
#include <string> // for operator<<, string #include <string> // Para operator<<, string
#include "stb_image.h" // for stbi_failure_reason, stbi_image_free #include "stb_image.h" // Para stbi_failure_reason, stbi_image_free
Texture::Texture(SDL_Renderer *renderer) Texture::Texture(SDL_Renderer *renderer)
: renderer_(renderer), texture_(nullptr), width_(0), height_(0) {} : renderer_(renderer), texture_(nullptr), width_(0), height_(0) {}
Texture::Texture(SDL_Renderer *renderer, std::string file_path) Texture::Texture(SDL_Renderer *renderer, const std::string &file_path)
: renderer_(renderer), texture_(nullptr), width_(0), height_(0) : renderer_(renderer), texture_(nullptr), width_(0), height_(0)
{ {
loadFromFile(file_path); loadFromFile(file_path);
@@ -24,7 +24,8 @@ Texture::~Texture()
free(); free();
} }
bool Texture::loadFromFile(std::string file_path) // Carga la imagen desde una ruta especificada
bool Texture::loadFromFile(const std::string &file_path)
{ {
const std::string filename = file_path.substr(file_path.find_last_of("\\/") + 1); const std::string filename = file_path.substr(file_path.find_last_of("\\/") + 1);
int req_format = STBI_rgb_alpha; int req_format = STBI_rgb_alpha;
@@ -32,19 +33,19 @@ bool Texture::loadFromFile(std::string file_path)
unsigned char *data = stbi_load(file_path.c_str(), &width, &height, &orig_format, req_format); unsigned char *data = stbi_load(file_path.c_str(), &width, &height, &orig_format, req_format);
if (data == nullptr) if (data == nullptr)
{ {
SDL_Log("Loading image failed: %s", stbi_failure_reason()); SDL_Log("Error al cargar la imagen: %s", stbi_failure_reason());
exit(1); exit(1);
} }
else else
{ {
std::cout << "Image loaded: " << filename.c_str() << std::endl; std::cout << "Imagen cargada: " << filename.c_str() << std::endl;
} }
int pitch; int pitch;
SDL_PixelFormat pixel_format; SDL_PixelFormat pixel_format;
if (req_format == STBI_rgb) if (req_format == STBI_rgb)
{ {
pitch = 3 * width; // 3 bytes por pixel * pixels por linea pitch = 3 * width; // 3 bytes por pixel * pixels por línea
pixel_format = SDL_PIXELFORMAT_RGB24; pixel_format = SDL_PIXELFORMAT_RGB24;
} }
else else
@@ -53,25 +54,25 @@ bool Texture::loadFromFile(std::string file_path)
pixel_format = SDL_PIXELFORMAT_RGBA32; pixel_format = SDL_PIXELFORMAT_RGBA32;
} }
// Limpia // Libera la memoria previa
free(); free();
// La textura final // La textura final
SDL_Texture *new_texture = nullptr; SDL_Texture *new_texture = nullptr;
// Carga la imagen desde una ruta específica // Crea la superficie de la imagen desde los datos cargados
SDL_Surface *loaded_surface = SDL_CreateSurfaceFrom(width, height, pixel_format, (void *)data, pitch); SDL_Surface *loaded_surface = SDL_CreateSurfaceFrom(width, height, pixel_format, (void *)data, pitch);
if (loaded_surface == nullptr) if (loaded_surface == nullptr)
{ {
std::cout << "Unable to load image " << file_path << std::endl; std::cout << "No se pudo cargar la imagen " << file_path << std::endl;
} }
else else
{ {
// Crea la textura desde los pixels de la surface // Crea la textura desde los píxeles de la superficie
new_texture = SDL_CreateTextureFromSurface(renderer_, loaded_surface); new_texture = SDL_CreateTextureFromSurface(renderer_, loaded_surface);
if (new_texture == nullptr) if (new_texture == nullptr)
{ {
std::cout << "Unable to create texture from " << file_path << "! SDL Error: " << SDL_GetError() << std::endl; std::cout << "No se pudo crear la textura desde " << file_path << "! Error de SDL: " << SDL_GetError() << std::endl;
} }
else else
{ {
@@ -80,45 +81,47 @@ bool Texture::loadFromFile(std::string file_path)
height_ = loaded_surface->h; height_ = loaded_surface->h;
} }
// Elimina la textura cargada // Destruye la superficie cargada
SDL_DestroySurface(loaded_surface); SDL_DestroySurface(loaded_surface);
} }
// Return success // Devuelve el resultado del proceso
stbi_image_free(data); stbi_image_free(data);
texture_ = new_texture; texture_ = new_texture;
return texture_ != nullptr; return texture_ != nullptr;
} }
// Libera la textura si existe
void Texture::free() void Texture::free()
{ {
// Free texture if it exists if (texture_ != nullptr)
if (texture_ != NULL)
{ {
SDL_DestroyTexture(texture_); SDL_DestroyTexture(texture_);
texture_ = NULL; texture_ = nullptr;
width_ = 0; width_ = 0;
height_ = 0; height_ = 0;
} }
} }
// Renderiza la textura en pantalla
void Texture::render(SDL_FRect *src, SDL_FRect *dst) void Texture::render(SDL_FRect *src, SDL_FRect *dst)
{ {
// Render to screen
SDL_RenderTexture(renderer_, texture_, src, dst); SDL_RenderTexture(renderer_, texture_, src, dst);
} }
// Obtiene el ancho de la imagen
int Texture::getWidth() int Texture::getWidth()
{ {
return width_; return width_;
} }
// Obtiene la altura de la imagen
int Texture::getHeight() int Texture::getHeight()
{ {
return height_; return height_;
} }
// Modulación de color // Modula el color de la textura
void Texture::setColor(int r, int g, int b) void Texture::setColor(int r, int g, int b)
{ {
SDL_SetTextureColorMod(texture_, r, g, b); SDL_SetTextureColorMod(texture_, r, g, b);

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@@ -16,14 +16,14 @@ private:
public: public:
// Inicializa las variables // Inicializa las variables
Texture(SDL_Renderer *renderer); explicit Texture(SDL_Renderer *renderer);
Texture(SDL_Renderer *renderer, std::string file_path); Texture(SDL_Renderer *renderer, const std::string &file_path);
// Libera la memoria // Libera la memoria
~Texture(); ~Texture();
// Carga una imagen desde la ruta especificada // Carga una imagen desde la ruta especificada
bool loadFromFile(std::string path); bool loadFromFile(const std::string &path);
// Libera la textura // Libera la textura
void free(); void free();