Pequeños arreglos en la interfaz

This commit is contained in:
2024-08-22 19:57:34 +02:00
parent dbcc7faeba
commit af5bc7dcd6

View File

@@ -6,8 +6,8 @@
#include <iostream> #include <iostream>
#include <vector> #include <vector>
SDL_Window *window = NULL; SDL_Window *window = nullptr;
SDL_Renderer *renderer = NULL; SDL_Renderer *renderer = nullptr;
SDL_Event *event; SDL_Event *event;
Texture *texture = nullptr; Texture *texture = nullptr;
std::vector<Ball *> balls; std::vector<Ball *> balls;
@@ -47,6 +47,7 @@ void initBalls(int value)
Ball *b = new Ball(x, vx, vy, color, texture); Ball *b = new Ball(x, vx, vy, color, texture);
balls.push_back(b); balls.push_back(b);
} }
setText();
} }
void pushUpBalls() void pushUpBalls()
@@ -88,7 +89,7 @@ bool init()
{ {
// Create window // Create window
window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH * 2, SCREEN_HEIGHT * 2, SDL_WINDOW_SHOWN); window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH * 2, SCREEN_HEIGHT * 2, SDL_WINDOW_SHOWN);
if (window == NULL) if (window == nullptr)
{ {
printf("Window could not be created! SDL Error: %s\n", SDL_GetError()); printf("Window could not be created! SDL Error: %s\n", SDL_GetError());
success = false; success = false;
@@ -97,7 +98,7 @@ bool init()
{ {
// Create renderer for window // Create renderer for window
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL) if (renderer == nullptr)
{ {
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError()); printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
success = false; success = false;
@@ -117,10 +118,9 @@ bool init()
texture = new Texture(renderer, "resources/pelota.png"); texture = new Texture(renderer, "resources/pelota.png");
ticks = SDL_GetTicks(); ticks = SDL_GetTicks();
srand(time(NULL)); srand(time(nullptr));
dbg_init(renderer); dbg_init(renderer);
initBalls(index); initBalls(index);
setText();
return success; return success;
} }
@@ -165,60 +165,65 @@ void checkEvents()
if (event->type == SDL_KEYDOWN && event->key.repeat == 0) if (event->type == SDL_KEYDOWN && event->key.repeat == 0)
{ {
if (event->key.keysym.sym == SDLK_SPACE) if (event->key.keysym.sym == SDLK_ESCAPE)
{
shouldExit = true;
break;
}
else if (event->key.keysym.sym == SDLK_SPACE)
{ {
pushUpBalls(); pushUpBalls();
break;
} }
if (event->key.keysym.sym == SDLK_1) else if (event->key.keysym.sym == SDLK_1)
{ {
index = 0; index = 0;
initBalls(index); initBalls(index);
} }
if (event->key.keysym.sym == SDLK_2) else if (event->key.keysym.sym == SDLK_2)
{ {
index = 1; index = 1;
initBalls(index); initBalls(index);
} }
if (event->key.keysym.sym == SDLK_3) else if (event->key.keysym.sym == SDLK_3)
{ {
index = 2; index = 2;
initBalls(index); initBalls(index);
} }
if (event->key.keysym.sym == SDLK_4) else if (event->key.keysym.sym == SDLK_4)
{ {
index = 3; index = 3;
initBalls(index); initBalls(index);
} }
if (event->key.keysym.sym == SDLK_5) else if (event->key.keysym.sym == SDLK_5)
{ {
index = 4; index = 4;
initBalls(index); initBalls(index);
} }
if (event->key.keysym.sym == SDLK_6) else if (event->key.keysym.sym == SDLK_6)
{ {
index = 5; index = 5;
initBalls(index); initBalls(index);
} }
if (event->key.keysym.sym == SDLK_7) else if (event->key.keysym.sym == SDLK_7)
{ {
index = 6; index = 6;
initBalls(index); initBalls(index);
} }
if (event->key.keysym.sym == SDLK_8) else if (event->key.keysym.sym == SDLK_8)
{ {
index = 7; index = 7;
initBalls(index); initBalls(index);
} }
setText();
} }
} }
} }