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3 Commits

Author SHA1 Message Date
e36a555038 actualitzat makefile 2025-03-24 17:36:20 +01:00
9bc129e9b0 arreglos d'estil 2025-03-24 14:08:26 +01:00
29b18e30b5 canviat abs per fabs 2025-03-24 13:44:46 +01:00
8 changed files with 138 additions and 118 deletions

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@@ -9,8 +9,6 @@ OUTPUT_EXT :=
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
LDFLAGS += -lmingw32 -lws2_32 LDFLAGS += -lmingw32 -lws2_32
OUTPUT_EXT := .exe OUTPUT_EXT := .exe
else
OUTPUT_EXT := .out
endif endif
# Regla principal: compilar el ejecutable # Regla principal: compilar el ejecutable

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@@ -1,13 +1,16 @@
#include "ball.h" #include "ball.h"
#include "defines.h" #include <stdlib.h> // for rand
#include <cmath> // for fabs
#include "defines.h" // for BALL_SIZE, Color, SCREEN_HEIGHT, GRAVITY_FORCE
class Texture;
// Constructor // Constructor
Ball::Ball(float x, float vx, float vy, Color color, std::shared_ptr<Texture> texture) Ball::Ball(float x, float vx, float vy, Color color, std::shared_ptr<Texture> texture)
: sprite_(std::make_unique<Sprite>(texture)),
pos_({x, 0.0f, BALL_SIZE, BALL_SIZE})
{ {
pos_ = {x, 0.0f, BALL_SIZE, BALL_SIZE};
vx_ = vx; vx_ = vx;
vy_ = vy; vy_ = vy;
sprite_ = std::make_unique<Sprite>(texture);
sprite_->setPos({pos_.x, pos_.y}); sprite_->setPos({pos_.x, pos_.y});
sprite_->setSize(BALL_SIZE, BALL_SIZE); sprite_->setSize(BALL_SIZE, BALL_SIZE);
sprite_->setClip({0, 0, BALL_SIZE, BALL_SIZE}); sprite_->setClip({0, 0, BALL_SIZE, BALL_SIZE});
@@ -62,7 +65,7 @@ void Ball::update()
{ {
pos_.y = SCREEN_HEIGHT - pos_.h; pos_.y = SCREEN_HEIGHT - pos_.h;
vy_ = -vy_ * loss_; vy_ = -vy_ * loss_;
if (abs(vy_) < 0.1f) if (std::fabs(vy_) < 0.1f)
{ {
vy_ = 0.0f; vy_ = 0.0f;
on_floor_ = true; on_floor_ = true;
@@ -73,7 +76,7 @@ void Ball::update()
if (on_floor_) if (on_floor_)
{ {
vx_ = vx_ * 0.97f; vx_ = vx_ * 0.97f;
if (abs(vx_) < 0.1f) if (std::fabs(vx_) < 0.1f)
{ {
vx_ = 0.0f; vx_ = 0.0f;
stopped_ = true; stopped_ = true;

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@@ -1,9 +1,10 @@
#pragma once #pragma once
#include <memory> #include <SDL3/SDL_rect.h> // for SDL_FRect
#include "sprite.h" #include <memory> // for shared_ptr, unique_ptr
#include "texture.h" #include "defines.h" // for Color
#include "defines.h" #include "sprite.h" // for Sprite
class Texture;
class Ball class Ball
{ {

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@@ -1,14 +1,22 @@
#include <SDL3/SDL.h> #include <SDL3/SDL_error.h> // for SDL_GetError
#include "texture.h" #include <SDL3/SDL_events.h> // for SDL_EventType, SDL_PollEvent, SDL_Event
#include "ball.h" #include <SDL3/SDL_init.h> // for SDL_Init, SDL_Quit, SDL_INIT_VIDEO
#include "defines.h" #include <SDL3/SDL_keycode.h> // for SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5
#include "dbgtxt.h" #include <SDL3/SDL_render.h> // for SDL_SetRenderDrawColor, SDL_CreateRend...
#include <iostream> #include <SDL3/SDL_stdinc.h> // for Uint64
#include <vector> #include <SDL3/SDL_timer.h> // for SDL_GetTicks
#include <array> #include <SDL3/SDL_video.h> // for SDL_CreateWindow, SDL_DestroyWindow
#include <cstdlib> #include <array> // for array
#include <ctime> #include <cstdlib> // for rand, srand
#include <memory> #include <ctime> // for time
#include <iostream> // for basic_ostream, char_traits, operator<<
#include <memory> // for unique_ptr, shared_ptr, make_shared
#include <string> // for operator+, string, to_string
#include <vector> // for vector
#include "ball.h" // for Ball
#include "dbgtxt.h" // for dbg_init, dbg_print
#include "defines.h" // for SCREEN_WIDTH, SCREEN_HEIGHT, WINDOW_SIZE
#include "texture.h" // for Texture
// Variables globales // Variables globales
SDL_Window *window = nullptr; SDL_Window *window = nullptr;

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@@ -1,4 +1,5 @@
#include "sprite.h" #include "sprite.h"
#include "texture.h" // for Texture
// Constructor // Constructor
Sprite::Sprite(std::shared_ptr<Texture> texture) Sprite::Sprite(std::shared_ptr<Texture> texture)

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@@ -1,8 +1,8 @@
#pragma once #pragma once
#include <SDL3/SDL.h> #include <SDL3/SDL_rect.h> // for SDL_FRect, SDL_FPoint
#include <memory> #include <memory> // for shared_ptr
#include "texture.h" class Texture;
class Sprite class Sprite
{ {

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@@ -1,13 +1,19 @@
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include <stdio.h>
#include <string>
#include "texture.h" #include "texture.h"
#include <SDL3/SDL_error.h> // Para SDL_GetError
#include <SDL3/SDL_log.h> // Para SDL_Log
#include <SDL3/SDL_pixels.h> // Para SDL_PixelFormat
#include <SDL3/SDL_surface.h> // Para SDL_CreateSurfaceFrom, SDL_DestroySurface
#include <stdio.h> // Para NULL
#include <stdlib.h> // Para exit
#include <iostream> // Para basic_ostream, char_traits, operator<<
#include <string> // Para operator<<, string
#include "stb_image.h" // Para stbi_failure_reason, stbi_image_free
Texture::Texture(SDL_Renderer *renderer) Texture::Texture(SDL_Renderer *renderer)
: renderer_(renderer), texture_(nullptr), width_(0), height_(0) {} : renderer_(renderer), texture_(nullptr), width_(0), height_(0) {}
Texture::Texture(SDL_Renderer *renderer, std::string file_path) Texture::Texture(SDL_Renderer *renderer, const std::string &file_path)
: renderer_(renderer), texture_(nullptr), width_(0), height_(0) : renderer_(renderer), texture_(nullptr), width_(0), height_(0)
{ {
loadFromFile(file_path); loadFromFile(file_path);
@@ -18,7 +24,8 @@ Texture::~Texture()
free(); free();
} }
bool Texture::loadFromFile(std::string file_path) // Carga la imagen desde una ruta especificada
bool Texture::loadFromFile(const std::string &file_path)
{ {
const std::string filename = file_path.substr(file_path.find_last_of("\\/") + 1); const std::string filename = file_path.substr(file_path.find_last_of("\\/") + 1);
int req_format = STBI_rgb_alpha; int req_format = STBI_rgb_alpha;
@@ -26,19 +33,19 @@ bool Texture::loadFromFile(std::string file_path)
unsigned char *data = stbi_load(file_path.c_str(), &width, &height, &orig_format, req_format); unsigned char *data = stbi_load(file_path.c_str(), &width, &height, &orig_format, req_format);
if (data == nullptr) if (data == nullptr)
{ {
SDL_Log("Loading image failed: %s", stbi_failure_reason()); SDL_Log("Error al cargar la imagen: %s", stbi_failure_reason());
exit(1); exit(1);
} }
else else
{ {
std::cout << "Image loaded: " << filename.c_str() << std::endl; std::cout << "Imagen cargada: " << filename.c_str() << std::endl;
} }
int pitch; int pitch;
SDL_PixelFormat pixel_format; SDL_PixelFormat pixel_format;
if (req_format == STBI_rgb) if (req_format == STBI_rgb)
{ {
pitch = 3 * width; // 3 bytes por pixel * pixels por linea pitch = 3 * width; // 3 bytes por pixel * pixels por línea
pixel_format = SDL_PIXELFORMAT_RGB24; pixel_format = SDL_PIXELFORMAT_RGB24;
} }
else else
@@ -47,25 +54,25 @@ bool Texture::loadFromFile(std::string file_path)
pixel_format = SDL_PIXELFORMAT_RGBA32; pixel_format = SDL_PIXELFORMAT_RGBA32;
} }
// Limpia // Libera la memoria previa
free(); free();
// La textura final // La textura final
SDL_Texture *new_texture = nullptr; SDL_Texture *new_texture = nullptr;
// Carga la imagen desde una ruta específica // Crea la superficie de la imagen desde los datos cargados
SDL_Surface *loaded_surface = SDL_CreateSurfaceFrom(width, height, pixel_format, (void *)data, pitch); SDL_Surface *loaded_surface = SDL_CreateSurfaceFrom(width, height, pixel_format, (void *)data, pitch);
if (loaded_surface == nullptr) if (loaded_surface == nullptr)
{ {
std::cout << "Unable to load image " << file_path << std::endl; std::cout << "No se pudo cargar la imagen " << file_path << std::endl;
} }
else else
{ {
// Crea la textura desde los pixels de la surface // Crea la textura desde los píxeles de la superficie
new_texture = SDL_CreateTextureFromSurface(renderer_, loaded_surface); new_texture = SDL_CreateTextureFromSurface(renderer_, loaded_surface);
if (new_texture == nullptr) if (new_texture == nullptr)
{ {
std::cout << "Unable to create texture from " << file_path << "! SDL Error: " << SDL_GetError() << std::endl; std::cout << "No se pudo crear la textura desde " << file_path << "! Error de SDL: " << SDL_GetError() << std::endl;
} }
else else
{ {
@@ -74,45 +81,47 @@ bool Texture::loadFromFile(std::string file_path)
height_ = loaded_surface->h; height_ = loaded_surface->h;
} }
// Elimina la textura cargada // Destruye la superficie cargada
SDL_DestroySurface(loaded_surface); SDL_DestroySurface(loaded_surface);
} }
// Return success // Devuelve el resultado del proceso
stbi_image_free(data); stbi_image_free(data);
texture_ = new_texture; texture_ = new_texture;
return texture_ != nullptr; return texture_ != nullptr;
} }
// Libera la textura si existe
void Texture::free() void Texture::free()
{ {
// Free texture if it exists if (texture_ != nullptr)
if (texture_ != NULL)
{ {
SDL_DestroyTexture(texture_); SDL_DestroyTexture(texture_);
texture_ = NULL; texture_ = nullptr;
width_ = 0; width_ = 0;
height_ = 0; height_ = 0;
} }
} }
// Renderiza la textura en pantalla
void Texture::render(SDL_FRect *src, SDL_FRect *dst) void Texture::render(SDL_FRect *src, SDL_FRect *dst)
{ {
// Render to screen
SDL_RenderTexture(renderer_, texture_, src, dst); SDL_RenderTexture(renderer_, texture_, src, dst);
} }
// Obtiene el ancho de la imagen
int Texture::getWidth() int Texture::getWidth()
{ {
return width_; return width_;
} }
// Obtiene la altura de la imagen
int Texture::getHeight() int Texture::getHeight()
{ {
return height_; return height_;
} }
// Modulación de color // Modula el color de la textura
void Texture::setColor(int r, int g, int b) void Texture::setColor(int r, int g, int b)
{ {
SDL_SetTextureColorMod(texture_, r, g, b); SDL_SetTextureColorMod(texture_, r, g, b);

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@@ -1,40 +1,40 @@
#pragma once #pragma once
#include <SDL3/SDL.h> #include <SDL3/SDL_rect.h> // Para SDL_FRect
#include <iostream> #include <SDL3/SDL_render.h> // Para SDL_Renderer, SDL_Texture
#include <string> // Para std::string
// Texture wrapper class
class Texture class Texture
{ {
private: private:
SDL_Renderer *renderer_; SDL_Renderer *renderer_;
SDL_Texture *texture_; SDL_Texture *texture_;
// Image dimensions // Dimensiones de la imagen
int width_; int width_;
int height_; int height_;
public: public:
// Initializes variables // Inicializa las variables
Texture(SDL_Renderer *renderer); explicit Texture(SDL_Renderer *renderer);
Texture(SDL_Renderer *renderer, std::string file_path); Texture(SDL_Renderer *renderer, const std::string &file_path);
// Deallocates memory // Libera la memoria
~Texture(); ~Texture();
// Loads image at specified path // Carga una imagen desde la ruta especificada
bool loadFromFile(std::string path); bool loadFromFile(const std::string &path);
// Deallocates texture // Libera la textura
void free(); void free();
// Renders texture at given point // Renderiza la textura en el punto especificado
void render(SDL_FRect *src = nullptr, SDL_FRect *dst = nullptr); void render(SDL_FRect *src = nullptr, SDL_FRect *dst = nullptr);
// Gets image dimensions // Obtiene las dimensiones de la imagen
int getWidth(); int getWidth();
int getHeight(); int getHeight();
// Modulación de color // Modula el color de la textura
void setColor(int r, int g, int b); void setColor(int r, int g, int b);
}; };