Files
demo5_sprites_bouncing/source/main.cpp
2024-08-21 14:10:40 +02:00

248 lines
4.3 KiB
C++

#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include "texture.h"
#include "ball.h"
#include "defines.h"
#include <iostream>
#include <vector>
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Event *event;
Texture *texture = nullptr;
std::vector<Ball *> balls;
int test[7] = {1, 10, 100, 500, 1000, 10000, 100000};
bool shouldExit = false;
Uint32 ticks = 0;
void deleteBalls();
void initBalls(int value)
{
deleteBalls();
for (int i = 0; i < test[value]; ++i)
{
const int sign = ((rand() % 2) * 2) - 1;
;
const float x = (rand() % (SCREEN_WIDTH / 2)) + (SCREEN_WIDTH / 4);
const float vx = (((rand() % 20) + 10) * 0.1f) * sign;
const float vy = ((rand() % 60) - 30) * 0.1f;
const color_t color = {(rand() % 192) + 32, (rand() % 192) + 32, (rand() % 192) + 32};
Ball *b = new Ball(x, vx, vy, color, texture);
balls.push_back(b);
}
}
void pushUpBalls()
{
for (auto ball : balls)
{
const int sign = ((rand() % 2) * 2) - 1;
const float vx = (((rand() % 20) + 10) * 0.1f) * sign;
const float vy = ((rand() % 40) * 0.1f) + 5;
ball->modVel(vx, -vy);
}
}
void deleteBalls()
{
for (auto ball : balls)
{
if (ball)
{
delete ball;
ball = nullptr;
}
}
balls.clear();
}
bool init()
{
// Initialization flag
bool success = true;
// Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError());
success = false;
}
else
{
// Set texture filtering to linear
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
{
printf("Warning: Linear texture filtering not enabled!");
}
// Create window
window = SDL_CreateWindow("Demo Pelotas 2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH * 2, SCREEN_HEIGHT * 2, SDL_WINDOW_SHOWN);
if (window == NULL)
{
printf("Window could not be created! SDL Error: %s\n", SDL_GetError());
success = false;
}
else
{
// Create renderer for window
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL)
{
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
success = false;
}
else
{
// Initialize renderer color
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
// Initialize PNG loading
int imgFlags = IMG_INIT_PNG;
if (!(IMG_Init(imgFlags) & imgFlags))
{
printf("SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError());
success = false;
}
SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
}
}
}
event = new SDL_Event();
texture = new Texture(renderer, "resources/pelota.png");
ticks = SDL_GetTicks();
srand(time(NULL));
initBalls(2);
return success;
}
void close()
{
// Destroy window
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
window = nullptr;
renderer = nullptr;
if (event)
{
delete event;
event = nullptr;
}
if (texture)
{
delete texture;
texture = nullptr;
}
deleteBalls();
// Quit SDL subsystems
IMG_Quit();
SDL_Quit();
}
void checkEvents()
{
// Comprueba los eventos que hay en la cola
while (SDL_PollEvent(event) != 0)
{
// Evento de salida de la aplicación
if (event->type == SDL_QUIT)
{
shouldExit = true;
break;
}
if (event->type == SDL_KEYDOWN && event->key.repeat == 0)
{
if (event->key.keysym.sym == SDLK_SPACE)
{
pushUpBalls();
}
if (event->key.keysym.sym == SDLK_1)
{
initBalls(0);
}
if (event->key.keysym.sym == SDLK_2)
{
initBalls(1);
}
if (event->key.keysym.sym == SDLK_3)
{
initBalls(2);
}
if (event->key.keysym.sym == SDLK_4)
{
initBalls(3);
}
if (event->key.keysym.sym == SDLK_5)
{
initBalls(4);
}
if (event->key.keysym.sym == SDLK_6)
{
initBalls(5);
}
if (event->key.keysym.sym == SDLK_7)
{
initBalls(6);
}
}
}
}
void update()
{
if (SDL_GetTicks() - ticks > 15)
{
ticks = SDL_GetTicks();
for (auto ball : balls)
{
ball->update();
}
}
}
void render()
{
SDL_SetRenderDrawColor(renderer, 32, 32, 32, 255);
SDL_RenderClear(renderer);
for (auto ball : balls)
{
ball->render();
}
SDL_RenderPresent(renderer);
}
int main(int argc, char *args[])
{
init();
while (!shouldExit)
{
update();
checkEvents();
render();
}
close();
return 0;
}