ja pinta el logo en tamany 1:1
moguda la logica del main a la classe Logo
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@@ -50,6 +50,7 @@ Screen::Screen()
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std::cerr << "Error: game_texture_ could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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}
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}
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SDL_SetTextureScaleMode(game_texture_, options.video.scale_mode);
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// Crea la surface donde se dibujan los graficos del juego
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game_surface_ = std::make_shared<Surface>(options.game.width, options.game.height);
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