Add self-feedback system and water shader
Features: - Self-feedback rendering system for shaders with feedback loops - Automatic FBO/texture management for feedback - Metadata parser detects iChannel feedback configuration - Adaptive render loop (with/without feedback) - Water shader from Shadertoy (adapted and working) - Fixed variable initialization issues in shader code Technical details: - FBO creation/destruction on shader switch - Texture binding to iChannel0-3 based on metadata - Auto-resize feedback buffers on window resize - Cleanup on exit and shader switch Files: - src/main.cpp: Feedback system implementation - shaders/water.glsl: Water shader with fixes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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