corregit shader water. afegides metadades en els shaders
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@@ -1,5 +1,6 @@
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// Name: Water
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// Author: diatribes (FabriceNeyret2)
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// Author: diatribes
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// URL: https://www.shadertoy.com/view/tXjXDy
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#version 330 core
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precision highp float;
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@@ -25,7 +26,9 @@ void mainImage( out vec4 o, vec2 u ) {
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o = vec4(0); // FIXED: Initialize output to black
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for(; i < 32. && s > .001; i++) {
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o += vec4(5,2,1,0)/max(length(u-.1), 0.001);
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// Clamp only extreme overflow values, let normal brightness through
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vec4 term = vec4(5,2,1,0)/max(length(u-.1), 0.001);
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o += min(term, vec4(100.0));
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for (p += vec3(u*s,s), s = 1. + p.y, n =.01; n < 1.; n+=n) {
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s += abs(dot(sin(p.z+iTime+p / n), vec3(1))) * n*.1;
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}
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