Puja a C++20, restaura std::ranges::fill i elimina FRAGMENT_ENTRY no usat a macOS
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@@ -14,7 +14,6 @@ namespace Rendering {
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#ifdef __APPLE__
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constexpr SDL_GPUShaderFormat SHADER_FORMAT = SDL_GPU_SHADERFORMAT_MSL;
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constexpr const char* VERTEX_ENTRY = "passthrough_vs";
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constexpr const char* FRAGMENT_ENTRY = "test_fs"; // overridden per-shader (see loadShader)
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constexpr const char* VERTEX_SUFFIX = ".vert.msl";
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constexpr const char* FRAGMENT_SUFFIX = ".frag.msl";
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#else
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