Puja a C++20, restaura std::ranges::fill i elimina FRAGMENT_ENTRY no usat a macOS

This commit is contained in:
2026-05-04 13:56:31 +02:00
parent ee8b09aa8f
commit e4f9d852c5
3 changed files with 2 additions and 3 deletions

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@@ -14,7 +14,6 @@ namespace Rendering {
#ifdef __APPLE__
constexpr SDL_GPUShaderFormat SHADER_FORMAT = SDL_GPU_SHADERFORMAT_MSL;
constexpr const char* VERTEX_ENTRY = "passthrough_vs";
constexpr const char* FRAGMENT_ENTRY = "test_fs"; // overridden per-shader (see loadShader)
constexpr const char* VERTEX_SUFFIX = ".vert.msl";
constexpr const char* FRAGMENT_SUFFIX = ".frag.msl";
#else