Reestructura carpetes: src->source, third_party->source/external, shaders->data/shaders

This commit is contained in:
2026-05-04 13:21:34 +02:00
parent cec347a97c
commit e51ee84167
82 changed files with 36 additions and 39 deletions

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#include <metal_stdlib>
using namespace metal;
// Shared fullscreen-triangle vertex shader for the SDL3 GPU backend.
// Emits uv in Shadertoy convention: (0,0) bottom-left, (1,1) top-right.
struct PassthroughVOut {
float4 pos [[position]];
float2 uv;
};
vertex PassthroughVOut passthrough_vs(uint vid [[vertex_id]]) {
const float2 positions[3] = { {-1.0, -1.0}, {3.0, -1.0}, {-1.0, 3.0} };
PassthroughVOut out;
float2 pos = positions[vid];
out.uv = pos * 0.5 + 0.5;
out.pos = float4(pos, 0.0, 1.0);
return out;
}

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#version 450
// Shared fullscreen-triangle vertex shader for the SDL3 GPU backend.
// Emits vUV in Shadertoy convention: (0,0) bottom-left, (1,1) top-right.
layout(location = 0) out vec2 vUV;
void main() {
const vec2 positions[3] = vec2[3](
vec2(-1.0, -1.0),
vec2( 3.0, -1.0),
vec2(-1.0, 3.0)
);
vec2 pos = positions[gl_VertexIndex];
vUV = pos * 0.5 + 0.5;
gl_Position = vec4(pos, 0.0, 1.0);
}