Porta tots els shaders a Vulkan i Metal

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2026-05-04 12:35:58 +02:00
parent 8d42d5741f
commit ef37a7a2e6
38 changed files with 2942 additions and 8 deletions

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#version 450
// Name: Shader Art Coding Introduction
// Author: kishimisu
// URL: https://www.shadertoy.com/view/mtyGWy
layout(location = 0) in vec2 vUV;
layout(location = 0) out vec4 FragColor;
layout(set = 3, binding = 0) uniform ShadertoyUBO {
float iTime;
vec2 iResolution;
};
vec3 palette(float t) {
vec3 a = vec3(0.5, 0.5, 0.5);
vec3 b = vec3(0.5, 0.5, 0.5);
vec3 c = vec3(1.0, 1.0, 1.0);
vec3 d = vec3(0.263, 0.416, 0.557);
return a + b * cos(6.28318 * (c * t * d));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 uv = (fragCoord * 2.0 - iResolution.xy) / iResolution.y;
vec2 uv0 = uv;
vec3 finalColor = vec3(0.0);
for (float i = 0.0; i < 4.0; i++) {
uv = fract(uv * 1.5) - 0.5;
float d = length(uv) * exp(-length(uv0));
vec3 col = palette(length(uv0) + i * 0.4 + iTime * 0.4);
d = sin(d * 8.0 + iTime) / 8.0;
d = abs(d);
d = pow(0.01 / d, 1.2);
finalColor += col * d;
}
fragColor = vec4(finalColor, 1.0);
}
void main() {
vec2 fragCoordPixels = vUV * iResolution;
vec4 outColor;
mainImage(outColor, fragCoordPixels);
FragColor = outColor;
}