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| e4f9d852c5 |
@@ -4,7 +4,7 @@ cmake_minimum_required(VERSION 3.10)
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project(shadertoy VERSION 1.00)
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project(shadertoy VERSION 1.00)
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# Estàndard de C++
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# Estàndard de C++
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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# Política CMP0072: usar GLVND (libOpenGL/libGLX) en lloc de la libGL clàssica.
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# Política CMP0072: usar GLVND (libOpenGL/libGLX) en lloc de la libGL clàssica.
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@@ -418,7 +418,7 @@ namespace Ja {
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const float V = SDL_clamp(volume, 0.0F, 1.0F);
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const float V = SDL_clamp(volume, 0.0F, 1.0F);
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if (group == -1) {
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if (group == -1) {
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std::fill(std::begin(sound_volume_), std::end(sound_volume_), V);
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std::ranges::fill(sound_volume_, V);
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} else if (group >= 0 && group < MAX_GROUPS) {
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} else if (group >= 0 && group < MAX_GROUPS) {
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sound_volume_[group] = V;
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sound_volume_[group] = V;
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} else {
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} else {
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@@ -14,7 +14,6 @@ namespace Rendering {
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#ifdef __APPLE__
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#ifdef __APPLE__
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constexpr SDL_GPUShaderFormat SHADER_FORMAT = SDL_GPU_SHADERFORMAT_MSL;
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constexpr SDL_GPUShaderFormat SHADER_FORMAT = SDL_GPU_SHADERFORMAT_MSL;
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constexpr const char* VERTEX_ENTRY = "passthrough_vs";
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constexpr const char* VERTEX_ENTRY = "passthrough_vs";
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constexpr const char* FRAGMENT_ENTRY = "test_fs"; // overridden per-shader (see loadShader)
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constexpr const char* VERTEX_SUFFIX = ".vert.msl";
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constexpr const char* VERTEX_SUFFIX = ".vert.msl";
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constexpr const char* FRAGMENT_SUFFIX = ".frag.msl";
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constexpr const char* FRAGMENT_SUFFIX = ".frag.msl";
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#else
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#else
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