44 lines
1.3 KiB
CMake
44 lines
1.3 KiB
CMake
cmake_minimum_required(VERSION 3.14)
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project(shadertoy_sdl3 LANGUAGES C CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release)
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endif()
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find_package(SDL3 REQUIRED)
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# comprobaremos que glad.c existe y lo añadimos
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set(GLAD_SRC "${CMAKE_CURRENT_SOURCE_DIR}/third_party/glad/src/glad.c")
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if(NOT EXISTS "${GLAD_SRC}")
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message(FATAL_ERROR "glad.c no encontrado en: ${GLAD_SRC}")
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endif()
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add_library(glad_src STATIC "${GLAD_SRC}")
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target_include_directories(glad_src PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/third_party/glad/include
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)
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# forzar el lenguaje de enlace a C para evitar ambigüedades
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set_target_properties(glad_src PROPERTIES LINKER_LANGUAGE C)
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add_executable(shadertoy_sdl3
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src/main.cpp
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)
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target_link_libraries(shadertoy_sdl3 PRIVATE glad_src SDL3::SDL3)
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target_include_directories(shadertoy_sdl3 PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/third_party/glad/include)
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if (WIN32)
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target_link_libraries(shadertoy_sdl3 PRIVATE opengl32)
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elseif(APPLE)
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find_library(COCOA_LIBRARY Cocoa)
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find_library(IOKIT_LIBRARY IOKit)
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find_library(CORE_VIDEO_LIBRARY CoreVideo)
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target_link_libraries(shadertoy_sdl3 PRIVATE ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${CORE_VIDEO_LIBRARY})
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else()
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find_package(OpenGL REQUIRED)
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target_link_libraries(shadertoy_sdl3 PRIVATE OpenGL::GL)
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endif()
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