Files
shadertoy/shaders/creation/creation.frag.msl

43 lines
1.0 KiB
Plaintext

#include <metal_stdlib>
using namespace metal;
// Creation by Silexars — Danguafer
// MSL port of creation.vk.glsl.
struct ShadertoyUBO {
float iTime;
float2 iResolution;
};
struct PassthroughVOut {
float4 pos [[position]];
float2 uv;
};
fragment float4 creation_fs(PassthroughVOut in [[stage_in]],
constant ShadertoyUBO& U [[buffer(0)]]) {
float2 fragCoord = in.uv * U.iResolution;
float t = U.iTime;
float2 r = U.iResolution;
float3 c = float3(0.0);
float l = 0.0;
float z = t;
for (int i = 0; i < 3; i++) {
float2 p = fragCoord / r;
float2 uv = p;
p -= 0.5;
p.x *= r.x / r.y;
z += 0.07;
l = length(p);
float invl = (l > 0.0) ? (1.0 / l) : 0.0;
uv += p * invl * (sin(z) + 1.0) * abs(sin(l * 9.0 - z - z));
float2 m = fract(uv) - 0.5;
float denom = length(m);
if (denom < 1e-6) denom = 1e-6;
c[i] = 0.01 / denom;
}
float L = (l > 0.0) ? l : 1.0;
return float4(c / L, t);
}