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shadertoy/shaders/test.frag.glsl
Sergio Valor 4a339c09d1 afegits altres shaders
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readme.md
2025-10-21 18:38:43 +02:00

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GLSL

#version 330 core
out vec4 FragColor;
in vec2 vUV;
uniform vec2 iResolution;
uniform float iTime;
vec3 palette( float t) {
vec3 a = vec3(1.0, 0.5, 0.5);
vec3 b = vec3(1.0, 0.5, 0.5);
vec3 c = vec3(1.0, 1.0, 1.0);
vec3 d = vec3(0.263, 0.416, 0.557);
return a + b * cos( 6.28318 * (c * t * d) );
}
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = (fragCoord * 2.0 - iResolution.xy) / iResolution.y;
float d = length(uv);
vec3 col = palette(d);
d = sin(d * 8.0 + iTime) / 8.0;
d = abs(d);
d = 0.02 / d;
col *= d;
fragColor = vec4(col, 1.0);
}
void main() {
vec2 fragCoordPixels = vUV * iResolution;
vec4 outColor;
mainImage(outColor, fragCoordPixels);
FragColor = outColor;
}