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shadertoy/source/rendering/opengl_shader_backend.hpp

41 lines
1.1 KiB
C++

#pragma once
#include <glad/glad.h>
#include "rendering/shader_backend.hpp"
namespace Rendering {
class OpenGLShaderBackend final : public IShaderBackend {
public:
OpenGLShaderBackend() = default;
~OpenGLShaderBackend() override;
auto init(SDL_Window* window) -> bool override;
auto loadShader(const ShaderProgramSpec& spec) -> bool override;
void render(const ShaderUniforms& uniforms) override;
void setVSync(bool vsync) override;
void cleanup() override;
[[nodiscard]] auto driverName() const -> std::string override { return "OpenGL"; }
private:
auto createFeedbackFBO(int width, int height) -> bool;
void destroyFeedbackFBO();
SDL_Window* window_{nullptr};
SDL_GLContext gl_context_{nullptr};
GLuint vao_{0};
GLuint vbo_{0};
GLuint current_program_{0};
GLuint feedback_fbo_{0};
GLuint feedback_texture_{0};
bool current_shader_uses_feedback_{false};
int feedback_channel_{-1};
int feedback_width_{0};
int feedback_height_{0};
};
} // namespace Rendering