build: hacer Vulkan SDK opcional usando SPIR-V pre-compilados
Si glslc no está disponible, CMake usa los headers en shaders/precompiled/ en lugar de fallar. Los SPIR-V son portátiles entre Windows y Linux, por lo que el build funciona sin instalar Vulkan SDK. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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