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vibe3-physics/release/frameworks/SDL3_ttf.xcframework/Info.plist
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JailDesigner dfebd8ece4 chore: Mover archivos .md a .claude/ + añadir DLLs/frameworks + fix Makefile Windows
**Cambios organizativos:**
- Archivos .md movidos de raíz a .claude/ (BOIDS_ROADMAP, CLAUDE, REFACTOR_*, ROADMAP, RULES)
- .claude/ ya está en .gitignore, archivos de sesión no versionados

**Nuevos recursos para release:**
- Añadido release/frameworks/SDL3_ttf.xcframework/ para macOS
- Añadidos release/SDL3.dll y release/SDL3_ttf.dll para Windows (forzado con -f)

**Configuración:**
- defines.h: APPLOGO_DISPLAY_INTERVAL 120→90 segundos (logo aparece más frecuente)
- defines.h: Ajustes de formato/indentación (sin cambios funcionales)

**Makefile windows_release:**
- Comandos Unix reemplazados por Windows CMD nativos:
  - rm -rf → if exist + rmdir /S /Q
  - mkdir -p → mkdir
  - cp -f → copy /Y
  - rm -f → if exist + del /Q
- Ahora funciona en Windows CMD sin necesitar Git Bash/MSYS2

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 08:51:56 +02:00

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2.4 KiB
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>AvailableLibraries</key>
<array>
<dict>
<key>BinaryPath</key>
<string>SDL3_ttf.framework/SDL3_ttf</string>
<key>LibraryIdentifier</key>
<string>tvos-arm64</string>
<key>LibraryPath</key>
<string>SDL3_ttf.framework</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
</array>
<key>SupportedPlatform</key>
<string>tvos</string>
</dict>
<dict>
<key>BinaryPath</key>
<string>SDL3_ttf.framework/SDL3_ttf</string>
<key>LibraryIdentifier</key>
<string>ios-arm64_x86_64-simulator</string>
<key>LibraryPath</key>
<string>SDL3_ttf.framework</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
<string>x86_64</string>
</array>
<key>SupportedPlatform</key>
<string>ios</string>
<key>SupportedPlatformVariant</key>
<string>simulator</string>
</dict>
<dict>
<key>BinaryPath</key>
<string>SDL3_ttf.framework/SDL3_ttf</string>
<key>LibraryIdentifier</key>
<string>tvos-arm64_x86_64-simulator</string>
<key>LibraryPath</key>
<string>SDL3_ttf.framework</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
<string>x86_64</string>
</array>
<key>SupportedPlatform</key>
<string>tvos</string>
<key>SupportedPlatformVariant</key>
<string>simulator</string>
</dict>
<dict>
<key>BinaryPath</key>
<string>SDL3_ttf.framework/SDL3_ttf</string>
<key>LibraryIdentifier</key>
<string>ios-arm64</string>
<key>LibraryPath</key>
<string>SDL3_ttf.framework</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
</array>
<key>SupportedPlatform</key>
<string>ios</string>
</dict>
<dict>
<key>BinaryPath</key>
<string>SDL3_ttf.framework/Versions/A/SDL3_ttf</string>
<key>LibraryIdentifier</key>
<string>macos-arm64_x86_64</string>
<key>LibraryPath</key>
<string>SDL3_ttf.framework</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
<string>x86_64</string>
</array>
<key>SupportedPlatform</key>
<string>macos</string>
</dict>
</array>
<key>CFBundlePackageType</key>
<string>XFWK</string>
<key>XCFrameworkFormatVersion</key>
<string>1.0</string>
</dict>
</plist>